William Ainsworth, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His hair is brown and curly. His blue eyes have a joyful gleam in them most of the time.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: The child of a Healer, who enjoyed hunting, William was taken on many hunting expeditions. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.
Motivation: To settle down with his crush; and wants to work out more often
Ideals: Athletic. Flaws: Shy. Bonds: Nature, Adventurer, Has a crush. Occupation: Baker
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 13 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 5 (-3) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 400 gp. 1 Minor magic item.
Patrick Dryden, Male Human [Permalink]
Personal [hide]
Description: He wears a green costume with the symbols of death on his torso. He has a slight overbite and is overall scrawny. He has done his best to style his brown hair to look like a famous performer. His fierce brown eyes like to dwell on things.
Personality: Always inclined to offer people food he seems plenty friendly. He is lazy and tries to find solutions quickly.
History: He was born to loving parents in a slum to the east. A few years later when the south was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: A strong sense of loyalty to Human people; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist. Flaws: Lazy, Racist. Bonds: Poor, Immigrant. Occupation: Merchant
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Druidic, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +6
Possessions: Chalcedony (70 gp). Jet (150 gp). Aquamarine (400 gp). Chrysoberyl (150 gp). 1 Minor magic item.
Shane Heiser, Male Human [Permalink]
Personal [hide]
Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather, and sports empty pouches on his belt. His white hair, when down, is lengthy. His face is scarred and worn.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was granted arcane powers by his dying brother.
Motivation: He is greedy.
Ideals: Impeccable, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Shipwright
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 34 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 8 (-1) | 15 (+2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Goblin, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
Possessions: 1000 gp.
Ralf Kitchur, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His white hair is lengthy. He is very pretty but has cold, dead eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Ralf hails from a village terrorized by drow. His first spouse was a Soapmaker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many drow want him driven away
Ideals: Impeccable, Gifted. Bonds: Attractive, Enemies, Family. Occupation: Spice Merchant
Voice: Raspy
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 700 gp. Moss agate (11 gp). Golden yellow topaz (1200 gp). Rich purple corundum (400 gp). Black star sapphire (400 gp). 1 Minor magic item.
Gunter Chatham, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is well dressed, but even with his fine clothing he looks run-down. He has no hair. His eyes are amber.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses divination through singing.
History: He was born in the west. A freak accident while working with his Detective mother left him crippled. He moves from town to town, unable to find a place to settle.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he's looking for his big break
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Barkeep
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 33 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 200 gp. Smoky quartz (60 gp). Golden pearl (140 gp). Emerald (800 gp). Deep blue spinel (1200 gp).
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