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NPC Generator

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Advanced [show]


Odo Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of daggers on his belt, each one with a topaz on the hilt. He wears a deerstalker hat to cover his moderate length brown hair. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is skeptical of what others tell him and is slow to trust.

History: Odo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Terse, Shy. Bonds: Attractive, Poor. Occupation: Stableman

Voice: Squeaky

Attributes [hide]

Odo Lindsey, Male Human Barbarian 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 56 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)10 (+0) 12 (+1)10 (+0)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Don Kendal, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears light armors faded through time and improper care. His hair is long and chestnut with streaks of auburn, and is pulled back with small pastel clips. His beard is auburn, braided, and well cared for. His face is scarred and worn.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the south, but his parents moved at a very young age to the west. He worked as a nervous Guard and found it very stressful. He has achieved small success as a Guard.

Motivation: His relatives are trying to arrange a marriage; and he is unsatisfied with his job

Flaws: Ugly. Bonds: Immigrant, Job, Family. Occupation: Guard

Voice: Excited and jittery

Attributes [hide]

Don Kendal, Male Human Barbarian 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 35 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)12 (+1) 16 (+3)15 (+2)
Skills Athletics +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 3 Alchemist’s fire. 2 Smokesticks.


Social Check DCs


Alexandre Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor. His silver hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Alexandre speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He got into the Spice Merchant business at a young age. A gifted student he started as a Butcher, but he got bored and became a Spice Merchant. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Human compassion; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Entrepeneur. Flaws: Impulsive, Racist. Bonds: Job. Occupation: Spice Merchant

Voice: Aggressive tone

Attributes [hide]

Alexandre Staurheim, Male Human Bard 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 13 (+1)14 (+2) 18 (+4)14 (+2)
Skills Athletics +1, Stealth +6
Senses Passive Perception 14
Languages Common, Aquan, Elven
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 200 gp. Golden yellow topaz (1300 gp). Coral (120 gp). Blue quartz (10 gp).


Social Check DCs


Roger Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears skinny pants and wears a blue and brown robe with the hood down. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the south. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ruler arts, while his mother instructed him in etiquette, music and courtly manner. After coming to the age of reason, Roger took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Ruler like his father before him.

Motivation: He'd like to take his coworkers down a peg; and he is greedy

Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Ruler

Voice: Thin and wheezing

Attributes [hide]

Roger Mitchell, Male Human Rogue 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 35 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)9 (-1) 14 (+2)14 (+2)
Skills History +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 43000 sp. 1 Minor magic item.


Social Check DCs


Dean Asheton, Male Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He wears dull tan sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His silver hair and beard is wavy and long. His eyes are likewise brown. His teeth are white and perfect.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to fit into much smaller and tighter spaces than normal.

History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world

Ideals: Gifted. Flaws: Cynical. Bonds: Attractive, Military, Immigrant. Occupation: Mason

Voice: Slurs words

Attributes [hide]

Dean Asheton, Male Human Cleric 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)14 (+2) 11 (+0)16 (+3)
Skills Nature +5
Senses Passive Perception 10
Languages Common, Abyssal, Celestial
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 6000 sp. Moonstone (80 gp). Golden yellow topaz (600 gp). Violet garnet (600 gp). Jasper (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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