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Advanced [show]


Godfrey Davenport, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing the road beaten gear of a warrior. His hair is long and blonde with streaks of black, and is pulled back with small pastel clips. His beard is black, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He works hard and plays hard.

History: Born in the north to a Merchant, Godfrey learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Merchant job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Sensitive, Hedonist. Bonds: Job. Occupation: Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Godfrey Davenport, Male Human Expert 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)12 (+1) 15 (+2)9 (-1)
Skills History +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Chain shirt.


Social Check DCs


Anselm Melancon, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is braided into rings. He wears a mask on his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born at the edge of vast mountains. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has worked as a Body Guard like his father before him.

Motivation: Wants to have a good time and be beloved; and wants to raise his children well

Ideals: Optimist. Bonds: Rich, Nature, Religious, Family, Job. Occupation: Body Guard

Voice: Pronounces O like U

Attributes [hide]

Anselm Melancon, Male Human Bard 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)11 (+0) 17 (+3)14 (+2)
Skills Intimidation +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 2 Holy water.


Social Check DCs


Peter Lester, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely red suit with blue socks and a vest with buckled shoes. He carries with him a set of bastard swords on his belt, each one with a sapphire on the hilt. He has done his best to style his white hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is calm most of the time but flees social interaction. He has all his life been fascinated with painting.

History: He was born on a small isolated farm. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Peter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Nature, Adventurer. Occupation: Bookbinder

Voice: High pitched, excited

Attributes [hide]

Peter Lester, Male Human Commoner 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 15 (+2)5 (-3)
Skills Intimidation -1, Performance -1
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 47000 sp.


Social Check DCs


Hugh Fidget, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a yellow vest and prefers tan and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is long and unkept. He has hazel eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He invites people to come help in his community garden.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and retire the richest man in the north

Ideals: Disciplined, Philantrophist, Logical. Flaws: Ugly, Insane. Occupation: Body Guard

Voice: Scottish accent

Attributes [hide]

Hugh Fidget, Male Human Aristocrat 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 57 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)7 (-2) 15 (+2)16 (+3)
Skills Persuasion +6, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 700 gp. Cloth of gold vestments (100 gp). Sapphire pendant on gold chain (1400 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). 1 Minor magic item.


Social Check DCs


Balimaar Badger, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and he perpetually has his mace ready. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has blue eyes and a brown hat with a blue feather.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Balimaar was raised in a hard working conservative environment. A gifted student he started as a Mayor, but he got bored and became a Fletcher. He inherited the family business which he has now maintained for 10 years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Fighting, Justice. Bonds: Poor, Slave, Job. Occupation: Fletcher

Voice: Uses sign language

Attributes [hide]

Balimaar Badger, Male Human Barbarian 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 21 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)9 (-1) 7 (-2)16 (+3)
Skills Arcana +1, Intimidation +5
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 40 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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