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Aldous Darby, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He dresses in collared shirts and wears a proper scarf over his head, marred by sweets. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are hazel and catlike.

Personality: Aldous wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: The child of a Bellfounder, who enjoyed hunting, Aldous was taken on many hunting expeditions. Aldous liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes

Ideals: Disciplined, Impeccable, Fighting. Flaws: Ugly. Bonds: Nature. Occupation: Courier

Voice: German accent

Attributes [hide]

Aldous Darby, Male Human Monk 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 90 pp. Chrysoberyl (160 gp). Black pearl (700 gp). Banded agate (12 gp). Aquamarine (700 gp). 1 Minor magic item.


Social Check DCs


Gerard Morton, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep pastel leather and dull black iron scale mail. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He also has developed a complete distrust of the Tanner profession.

History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. He left for the east, certain he would find work there.

Motivation: Further expansion of business.

Ideals: Fighting. Bonds: Attractive, Job, Immigrant, Adventurer. Occupation: Painter

Voice: Jittery and nervous

Attributes [hide]

Gerard Morton, Male Human Rogue 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)9 (-1) 17 (+3)8 (-1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5

Possessions: 200 gp. Tourmaline (120 gp). Onyx (20 gp). Moonstone (20 gp).


Social Check DCs


Wymar Budd, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a worn and beaten armor. His long silver hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Wymar lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his sister to traveling adventurers.

Ideals: Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Poor, Family. Occupation: Architect

Voice: Strong lisp

Attributes [hide]

Wymar Budd, Male Human Warrior 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 8 (-1)14 (+2) 11 (+0)17 (+3)
Skills Deception +5, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1700 sp. 1 Masterwork Heavy wooden shield. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


William Dalton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft brown waves gently in the breeze. His moppish golden hair is in a traditional bowl cut. His eyes are a pleasant blue.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also is a firm believer in the manly ideal.

History: When he was but 5 years old his parents immigrated from the south. He helped his mother out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.

Motivation: To be a Dilettante again; and he is unsatisfied with his job

Flaws: Terse, Impulsive. Bonds: Rich, Immigrant, Job. Occupation: Performer

Voice: Voice breaks

Attributes [hide]

William Dalton, Male Human Sorcerer 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 16 (+3)12 (+1)
Skills Nature +4, Perception +5
Senses Passive Perception 15
Languages Common, Draconic, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 3000 cp. Tourmaline (60 gp). Red garnet (60 gp). Brown-green garnet (60 gp).


Social Check DCs


Tim Axton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is lengthy. His fierce gray eyes like to dwell on things.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Gifted from a young age, Tim studied abroad. His mother had invested heavily in several trade routes and wanted him to inherit them. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends.

Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, Rich, Family. Occupation: Roofer

Voice: Speaks in third person

Attributes [hide]

Tim Axton, Male Human Bard 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)13 (+1) 8 (-1)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 30000 cp. Azurite (10 gp). Black opal (1000 gp). Alexandrite (600 gp).


Social Check DCs

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