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Advanced [show]


Gilbert Kensley, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his red hair up in a very large beehive style do. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Overbrimming with self-confidence, Gilbert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is skeptical of what others tell him and is slow to trust.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Impeccable. Flaws: Shy. Bonds: Rich, Attractive. Occupation: Herbalist

Voice: Raspy

Attributes [hide]

Gilbert Kensley, Male Human Expert 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 13 (+1)14 (+2) 12 (+1)8 (-1)
Skills Perception +4, Performance +2
Senses Passive Perception 12
Languages Common, Gnoll, Terran
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3

Possessions: 5000 sp.


Social Check DCs


Theobald Thackeray, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large blue jacket. His hair is short and white. His skin is flawless and his violet eyes scan people very quickly.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born several months after his father was called into army service. He has had some formal poetry training, and achieved minor success. He now spends his time doing works of charity.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Philantrophist, Artistic. Flaws: Antagonistic, Racist. Bonds: Attractive, Military. Occupation: Jeweler

Voice: Irish accent

Attributes [hide]

Theobald Thackeray, Male Human Bard 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)8 (-1) 13 (+1)6 (-2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Henry Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears suspenders and white workpants. His shirt is red, and he wears a heavy white leather apron most of the time. His brown hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Cartwright mother left him crippled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Extrovert, Logical. Flaws: Ugly, Emotional, Disease. Occupation: Architect

Voice: Excited and jittery

Attributes [hide]

Henry Brownrigg, Male Human Ranger 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)5 (-3) 7 (-2)11 (+0)
Skills History +0, Sleight of Hand +5
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Gold and topaz bottle stopper cork (1000 gp). Fire opal pendant on a fine gold chain (1100 gp). Fire opal pendant on a fine gold chain (1100 gp). 1 Minor magic item.


Social Check DCs


Shane Harper, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries with him a set of bows on his belt, each one with a topaz on the hilt. His moppish black hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.

Motivation: To unite with his sister; and to get a good night's sleep

Ideals: Fighting, Optimist. Flaws: Insomniac. Bonds: Military, Family. Occupation: Map Maker

Voice: Speaks with back of mouth

Attributes [hide]

Shane Harper, Male Human Fighter 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)15 (+2) 8 (-1)12 (+1)
Skills Medicine +2, Persuasion +4
Senses Passive Perception 9
Languages Common, Orc, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 20 pp. Silver pearl (60 gp). Red garnet (60 gp). Tiger eye turquoise (13 gp). Rhodochrosite (13 gp).


Social Check DCs


Norman Clapham, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He wears bulky red painted plate armor. He sports a long black beard, and similarly colored long hair. His eyes are green and he is always smoking a pipe.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised in a white middle class family as the only child. His mother had invested heavily in several trade routes and wanted him to inherit them. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Norman never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Sabotage a competitor; and to be a mason again

Ideals: Joker. Flaws: Mundane. Bonds: Rich, In love, Job. Occupation: Knight

Voice: Relaxed voice

Attributes [hide]

Norman Clapham, Male Human Bard 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 17 (+3)6 (-2)
Skills History +4, Investigation +4
Senses Passive Perception 13
Languages Common, Undercommon, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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