Hunter Tatum, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear flannel. His auburn hair is heavily combed to the left. His half smiles and blue eyes are beguiling and draw you in.
Personality: Hunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. The war was a terrible time for him, and Hunter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Hunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When Hunter reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has never given up on his dancing dream.
Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life
Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Military, Poor. Occupation: Locksmith
Voice: Posh accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp. Rhodochrosite (10 gp). 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.
Gomory Redfield, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He comes from a rich eastern family. He struck it rich when he found rare goods in large quantities. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality.
Ideals: Fighting, Athletic, Justice. Flaws: Insane. Bonds: Rich, Adventurer. Occupation: Unemployed
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Solid gold idol (500 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Cory Lindsay, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a fancy grey suit. His hair is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Cory was born the youngest of three triplets. His mother was a soldier and died while he was still young. Cory was left his mother's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their daughter. He worked as a Tailor, and he later adopted a second daughter.
Motivation: He's repulsed by the PC; and to protect his home
Flaws: Antagonistic. Bonds: Attractive, Guardian, Mentor, Family, Military. Occupation: Tailor
Voice: Boston accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 500 gp. Gold music box (1000 gp). Fire opal pendant on a fine gold chain (1200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Trym Cason, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is slicked back into a classic pompadour. He has blue eyes.
Personality: He is irascible and easily irritated. A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Carter, but he was a colossal failure. He's also a talented Carter, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic. Flaws: Antagonistic, Ugly. Bonds: Military, Job. Occupation: Fortune-teller
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 7 (-2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Darkwood Shield. 1 Darkwood Shield. 1 Buckler.
Heward Asheton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears skinny pants and wears a brown and tan robe with the hood down. He has a chestnut handlebar mustache and slicked back chestnut hair. He has hazel eyes.
Personality: He is overprotective of those who hire his services. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Athletic. Flaws: Impulsive. Bonds: Guardian, Rich, Job. Occupation: Server
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 40 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 1300 gp. Citrine (30 gp). Violet garnet (800 gp). Red garnet (110 gp). Golden yellow topaz (800 gp). Rich purple corundum (1000 gp). Black pearl (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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