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NPC Generator

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Advanced [show]


Kody Sherwood, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is lengthy. He wears crescent spectacles with a black brim.

Personality: He exudes charisma. He is a tour de force of persuasion. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gifted from a young age, Kody studied abroad. His martial abilities were realized during a raid on his village. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted. Flaws: Secretive. Bonds: Poor, Attractive. Occupation: Doctor

Voice: Pronounces O like U

Attributes [hide]

Kody Sherwood, Male Human Expert 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)12 (+1) 17 (+3)10 (+0)
Skills Persuasion +3, Religion +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 1000 gp.


Social Check DCs


Roland Clive, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin red vertical stripes and grey pants. He is portly but not overly obese. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a forest tribe. There was a wharf not far from home where he often wandered off to fish. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers.

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Family, Nature. Occupation: Locksmith

Voice: Speaks with back of mouth

Attributes [hide]

Roland Clive, Male Human Paladin 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 54 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)9 (-1) 7 (-2)17 (+3)
Skills Religion +2, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 pp.


Social Check DCs


Miles Blyth, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a brown poncho over his likewise colored trousers and shirt. His golden hair is unkempt and raggedy. His eyes are amber and he is always smoking a pipe.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the east. His homeland was ravaged by war and he spent much of his life rebuilding it. He used his abilities to travel the world and help people.

Motivation: He is terrified, and will act out of fear; and someone believes him a fraud

Ideals: Philantrophist. Flaws: Ugly, PTSD. Bonds: Poor, Immigrant. Occupation: Bookbinder

Voice: Pirate accent

Attributes [hide]

Miles Blyth, Male Human Aristocrat 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)13 (+1) 15 (+2)10 (+0)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Silk rope. 1 Silk rope.


Social Check DCs


Trym Bradly, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long brown hair is drawn into a two foot long braid. His brown eyes dart from person to person to random spaces in the air.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trym was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted from career to career and currently works as a Shepherd.

Motivation: He's looking for his big break.

Flaws: PTSD. Bonds: Attractive, Job, Adventurer. Occupation: Shepherd

Voice: Australian accent

Attributes [hide]

Trym Bradly, Male Human Warlock 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 6 (-2)6 (-2) 14 (+2)17 (+3)
Skills Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Gerald Wharton, Male Human [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized brown coat, and sports empty pouches on his belt. His red hair is kept up in a ponytail inside a Stetson hat. His eyes are a pleasant hazel.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gerald lived on a farm with his father, near the main road leading to a nearby town. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hasn't been sleeping well lately.

Motivation: Doesn't want to be a Barrister and was forced into it by his family; and to reunite with his old friends

Flaws: Insomniac. Bonds: Attractive, Family, Adventurer. Occupation: Barrister

Voice: Timid voice

Attributes [hide]

Gerald Wharton, Male Human Rogue 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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