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Advanced [show]


Dean Morley, Male Human [Permalink]

Personal [hide]

Description: This man wears many layers of old clothing at all times, and sports empty pouches on his belt. His long red hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are hazel.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with a lost civilization.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he desires power and/or immortality

Flaws: Ugly, Secretive. Bonds: Poor, Adventurer, Religious, Enemies. Occupation: Dyer

Voice: American accent

Attributes [hide]

Dean Morley, Male Human Expert 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)16 (+3) 13 (+1)13 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common, Infernal, Giant, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Bertram Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Carter uniform, and he perpetually has his longsword ready. He sports a flattop hair cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He takes great joy in being the best Carter in town.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Bertram was left his father's suit of armor and trained in its use and care. He now owns his own business.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Philantrophist. Bonds: Job, Attractive, Military. Occupation: Carter

Voice: Jittery and nervous

Attributes [hide]

Bertram Mitchell, Male Human Warlock 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)10 (+0) 9 (-1)13 (+1)
Skills Perception +2, Sleight of Hand +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp. Chalcedony (70 gp). Star ruby (1400 gp). Black opal (1400 gp). Golden yellow topaz (900 gp).


Social Check DCs


Reynard Stafford, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants. He has a penchant for wearing a ring with an oversized topaz on his left hand. He wears a wide-brimmed hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a minor phobia of water and hates getting wet.

History: He was born on a small isolated farm. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often; and he feels threatened by others

Ideals: Optimist, Athletic. Flaws: Fearful. Bonds: Attractive, Rich, Nature. Occupation: Shoemaker

Voice: Posh accent

Attributes [hide]

Reynard Stafford, Male Human Commoner 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 10 (+0)14 (+2) 10 (+0)12 (+1)
Skills Insight +3, Nature +5
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 3000 sp. Moss agate (14 gp). White opal (1100 gp). Chalcedony (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


William Weston, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear brown pants and tee shirts. His small hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was always a brilliant, if unscrupulous mind. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by giants. William was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He wants revenge against giants.

Ideals: Athletic, Logical. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Roofer

Voice: Speaks like tongue is numb

Attributes [hide]

William Weston, Male Human Paladin 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)13 (+1) 16 (+3)7 (-2)
Skills Religion +3, Survival +5
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Norman Emsworth, Male Human [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his tan robe. His broad hat is riddled with cuts and holes. He has a dull look in his amber eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He enjoys reading and quiet.

History: He was born on a small isolated farm. His first spouse was a Masseuse, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Logical. Flaws: Ugly, Cynical. Bonds: Nature, Family. Occupation: Fisher

Voice: Sensual and smooth

Attributes [hide]

Norman Emsworth, Male Human Ranger 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)15 (+2) 9 (-1)10 (+0)
Skills Arcana +5, Investigation +5
Senses Passive Perception 9
Languages Common, Abyssal, Goblin
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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