Trey Charlton, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has no hair. He has a dull look in his green eyes.
Personality: He is almost excessively polite to everyone, even when angry. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born the only child of a wealthy merchant. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying sister.
Motivation: Retire the richest man in the west.
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Navigator
Voice: Timid voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 14 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Orc, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). 6 Acid flasks. 4 Smokesticks. 1 Tanglefoot bags.
Lance Clive, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time. He has a slight overbite and is overall scrawny. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in the east. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He left for the east, certain he would find work there.
Motivation: He wants revenge against giants; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Joker. Flaws: Depressed. Bonds: Attractive, Immigrant, Debt. Occupation: Merchant
Voice: High pitched, excited
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 62 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Infernal, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 2 | 0 |
Possessions: 1100 gp. Freshwater pearl (15 gp).
Theodoric Langston, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a worn and beaten armor. His white hair is lengthy. His eyes are gray and he is always smoking a pipe.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Theodoric is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: A powerful wizard made him what he is. His father was a soldier and died while he was still young. Theodoric was left his father's suit of armor and trained in its use and care. He has since lost track of the people in his past.
Motivation: Regain custody of his son; and to reunite with his absent father
Ideals: Athletic. Flaws: Antagonistic. Bonds: Family, Mentor, Military. Occupation: Sculptor
Voice: Smoker's lung
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2900 sp. Embroidered silk and velvet mantle with numerous moonstones (700 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).
Arnold Gyula, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.
Personality: Arnold hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Arnold was raised in a hard working conservative environment. Cursed with a spirit at a very young age, Arnold has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern
Ideals: Artistic, Joker. Flaws: Disease. Bonds: Attractive, Job, Military. Occupation: Gardener
Voice: Irish accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 9 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp.
Everard Trollope, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. Beneath his clothing is a huge mess of scar tissue. His black hair is long and unkept. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also has developed a complete distrust of the Merchant profession.
History: He got into the Miner business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He ran away from his former home and has been making his living as a Miner for the past few years.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Flaws: Ugly. Bonds: Slave, Job, Adventurer. Occupation: Miner
Voice: Low range voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 72 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 4000 sp. Silver comb with moonstones (700 gp). Silver comb with moonstones (700 gp). Cloth of gold vestments (130 gp). Sapphire pendant on gold chain (1200 gp). 1 Minor magic item.
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