Raymond Dalton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a red collared shirt and green pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He has no hair. His violet unseeing eyes seem to look past you.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in a small village he learned the ways of the warrior from his mother. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Ugly, Disease, Depressed. Bonds: Adventurer. Occupation: Weaver
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5
Possessions: 400 gp. 1 Backpack. 1 Bullseye lantern.
Conrad Dalton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a grey cloak and cross-gartered black stockings. His hair is cut close to his head. His fierce gray eyes like to dwell on things.
Personality: This man loves singing and to teach people singing more than just about anything. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born to a pair of adventurers, Conrad grew up listening to his mother's many stories. His psionic abilities were realized during a raid on his village. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's attracted to the PC.
Ideals: Artistic, Gifted. Bonds: Immigrant, Has a crush, Adventurer. Occupation: Navigator
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 8 (-1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp.
Nicholas Dryden, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears light armors faded through time and improper care. His hair is white and curly. He has gleaming, smiling blue eyes.
Personality: Nicholas hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: When he was but 5 years old his parents immigrated from the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break
Ideals: Artistic. Bonds: Enemies, Immigrant, Adventurer. Occupation: Merchant
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 33 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 16 (+3) | 5 (-3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +1 / 2d6-2, Grapple -2
Possessions: 900 gp.
Clerebold Marley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has wavy brown hair. His hazel unseeing eyes seem to look past you.
Personality: He is almost excessively polite to everyone, even when angry. He has a minor phobia of water and hates getting wet.
History: He was born in the east, but his parents moved at a very young age to the south. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is wracked by social anxiety.
Flaws: Ugly, Disease, Shy, Fearful. Bonds: Immigrant. Occupation: Miller
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. Pink pearl (140 gp). Rock crystal (20 gp).
Thomas Wordsworth, Male Human [Permalink]
Personal [hide]
Description: 5'9" and muscular, this southern man wears a worn and beaten armor. He wears his hair in dreadlocks. He has a dull look in his green eyes.
Personality: He has a massive crush on the younger sibling of the Carter who has hired him part-time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His homeland was ravaged by war and he spent much of his life rebuilding it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fletcher. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss; and he's in love
Ideals: Athletic, Logical, Artistic. Flaws: PTSD. Bonds: Has a crush. Occupation: Carter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 10 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 4 (-3) | 18 (+4) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Goblin, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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