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Advanced [show]


Randal Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and he perpetually has his shield ready. He has a blonde handlebar mustache and slicked back blonde hair. He has several tiny opal earrings on each ear.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: Money/treasure; and to reunite with his old friends

Ideals: Fighting, Optimist, Philantrophist. Bonds: Adventurer, Rich. Occupation: Cartwright

Voice: Dark and ominous

Attributes [hide]

Randal Mitchell, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)10 (+0) 9 (-1)14 (+2)
Skills Animal Handling +1, Athletics +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 5000 cp. Onyx (30 gp).


Social Check DCs


Guy Clapham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a pastel poncho over his likewise colored trousers and shirt. He sports a long black beard, and similarly colored long hair. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He always tries to repair and not replace. It was this mentality that drove him into the Cartwright business.

History: He was born at the edge of vast mountains. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He wants to get laid.

Ideals: Joker, Persistence. Bonds: Attractive, Nature, Immigrant. Occupation: Cartwright

Voice: Speaks with lips pursed

Attributes [hide]

Guy Clapham, Male Human Rogue 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)13 (+1) 5 (-3)16 (+3)
Skills Arcana +4, Religion +4
Senses Passive Perception 7
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 40000 cp.


Social Check DCs


Roland Blythe, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears silk and lounges about seductively. His white hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Roland is combative with any and all who dare try his patience in the slightest.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Miller like his mother before him.

Motivation: Expand his business; and to be a detective again

Ideals: Justice. Flaws: Shy, Mundane. Bonds: Attractive, Job. Occupation: Miller

Voice: Hissing voice

Attributes [hide]

Roland Blythe, Male Human Monk 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)7 (-2) 12 (+1)12 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3100 sp. Blue sapphire (600 gp). Carnelian (60 gp). Rock crystal (60 gp). 2 Antitoxin. 2 Thunderstones. 3 Alchemist’s fire.


Social Check DCs


Trey Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a moderate pudge and is not very fit. His silver hair, when down, is lengthy. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great joy in being the best Assassin in town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Joker, Gifted, Fighting. Bonds: Poor, Job. Occupation: Assassin

Voice: Squeaky

Attributes [hide]

Trey Denholm, Male Human Rogue 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Perception +5, Stealth +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Blue star sapphire (1500 gp).


Social Check DCs


Patrick Ryland, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his long white hair kept up in a rat tail. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily eccentric. He does not trust anyone and sleeps with one eye open.

History: Patrick was born in the west. At a young age he loved to build and create. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He hasn't been sleeping well lately.

Motivation: A strong sense of loyalty to Human people; and he is greedy

Ideals: Persistence. Flaws: Insane, Insomniac, Racist. Bonds: Rich, Immigrant. Occupation: Crown-heir

Voice: American accent

Attributes [hide]

Patrick Ryland, Male Human Expert 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)15 (+2) 17 (+3)11 (+0)
Skills Deception +2, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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