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Advanced [show]


Anthony Hastings, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a grey tunic with green highlights, and long white pants that bunch up around his shoes. He keeps his auburn hair in a flapper bob. His green eyes peer out from beneath his feathered grey hat.

Personality: He snorts whenever he laughs or is feeling confident. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Anthony hails from a village terrorized by brigands. He worked as a nervous Masseuse and found it very stressful. He's also a talented Sculptor, but doesn't like to broadcast it.

Motivation: Regain custody of his daughter; and many brigands want him driven away

Flaws: Impulsive. Bonds: Enemies, Job, Family. Occupation: Masseuse

Voice: Low rumbling, strings words together

Attributes [hide]

Anthony Hastings, Male Human Paladin 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)14 (+2) 11 (+0)13 (+1)
Skills Animal Handling +2, Investigation +4
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1700 sp. A life-sized copper and silver statuette of a cockatrice. (60 gp).


Social Check DCs


Aldous Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He dresses in collared shirts and wears a proper scarf over his head. He wears a Stetson hat to cover his moderate length black hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is frequently practicing swordplay.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in glaive use. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and a deep hatred of dire rats

Ideals: Athletic, Fighting. Bonds: Attractive, Military, Enemies. Occupation: Mortician

Voice: Dark and ominous

Attributes [hide]

Aldous Mitchell, Male Human Monk 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)8 (-1) 14 (+2)9 (-1)
Skills History +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Cory Marley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He dresses in collared shirts and wears a proper scarf over his head. He has moderate length black hair. His fierce violet eyes like to dwell on things.

Personality: Always inclined to offer people food he seems plenty friendly. He believes the world needs to unite to get rid of brigands once and for all.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and find a way to reverse the transformation of his sister

Ideals: Philantrophist. Bonds: Enemies, Slave, In love, Family. Occupation: Unemployed

Voice: Italian accent

Attributes [hide]

Cory Marley, Male Human Paladin 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)8 (-1) 17 (+3)15 (+2)
Skills Arcana +1, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Silver pearl (120 gp). Tourmaline (120 gp).


Social Check DCs


Theodoric Abram, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears bulky blue painted plate armor. His silver hair is heavily combed to the left. He wears crescent spectacles with a black brim.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a logical person and will generally grow upset if things defy logic and science.

History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He then took over the family business and is one of the better Mason for hire.

Motivation: He feels threatened by others; and balancing his hectic life and new mason responsibilities is difficult

Ideals: Logical. Flaws: Antagonistic, Fearful. Bonds: Rich, Job. Occupation: Mason

Voice: Dutch accent

Attributes [hide]

Theodoric Abram, Male Human Rogue 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)9 (-1) 14 (+2)8 (-1)
Skills Deception +2, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Conway, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is wearing colorful clothing, dressed as a Mercenary. He wears his white hair up. His gray eyes dart from person to person to random spaces in the air.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the west. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love.

Ideals: Optimist. Bonds: Immigrant, Adventurer, In love. Occupation: Mercenary

Voice: Jittery and nervous

Attributes [hide]

Clerebold Conway, Male Human Expert 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)14 (+2) 14 (+2)11 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 22000 cp. Freshwater pearl (6 gp). Red garnet (70 gp).


Social Check DCs

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