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NPC Generator

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Advanced [show]


Gerald Barney, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a lot of dark rich colors, with gold accents. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the east to a Animal Trainer, Gerald learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Assassin, but doesn't like to broadcast it.

Motivation: To prove his worth to the world; and he is unsatisfied with his job

Flaws: Insane, Impulsive. Bonds: Attractive, Poor, Job. Occupation: Animal Trainer

Voice: Speaks with lips pursed

Attributes [hide]

Gerald Barney, Male Human Monk 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 16 (+3)14 (+2)
Skills Athletics +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Heward Blackwood, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a simple blue robe with grey stripes complete with hood. His chestnut hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He acts crazy and hedonistic. He pushes his goals aggressively. He is also a coward if confronted.

History: Heward hails from a village terrorized by gnolls. In his 14th year, his parents were killed by a gnolls raid, leaving Heward alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Many gnolls want him driven away; and he feels threatened by others

Flaws: Hedonist, Insane, Fearful. Bonds: Poor, Enemies. Occupation: Sage

Voice: Jamaican accent

Attributes [hide]

Heward Blackwood, Male Human Barbarian 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)16 (+3) 15 (+2)16 (+3)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Celestial, Goblin, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 11000 cp.


Social Check DCs


Raymond Bing, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear blue pants and tee shirts, he is not a threatening figure. His blonde hair is knotted and matted. His violet unseeing eyes seem to look past you.

Personality: Raymond wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... Energy wise he seems alert and responsive.

History: Raymond was born with his mother's beautiful face. A freak accident while working with his Spy mother left him crippled. He then took over the family business and is one of the better Banker for hire.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Disciplined, Professionalism. Flaws: Disease. Bonds: Attractive, Job. Occupation: Banker

Voice: Stutters

Attributes [hide]

Raymond Bing, Male Human Sorcerer 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)11 (+0) 4 (-3)8 (-1)
Skills Performance +1
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: Just what you see.


Social Check DCs


Gerald Clive, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear brown clothing when he does not wear armor. His hair is cut close to his head. He wears an eyepatch.

Personality: He will rave to anyone who will listen. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a desert tribe. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying sister.

Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Ugly, Insane, Impulsive. Bonds: Poor, Nature. Occupation: Gardener

Voice: Speaks with a cold

Attributes [hide]

Gerald Clive, Male Human Paladin 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)8 (-1) 15 (+2)14 (+2)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


Gilbert Blankley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and is dressed in a clean brown cloak covering his clean studded leather. His left leg appears badly burned and disfigured. He has a long golden beard with little hanging trinkets. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Abrasive and pushy, he has a hard time making friends. He misses his home and complains about the freezing weather, even in summer.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new fortune-teller responsibilities is difficult

Flaws: Antagonistic. Bonds: Immigrant, Poor, Job. Occupation: Fortune-teller

Voice: Low range voice

Attributes [hide]

Gilbert Blankley, Male Human Barbarian 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 66 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)16 (+3) 7 (-2)15 (+2)
Skills Investigation +6, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 700 gp. Aquamarine (1500 gp). Peridot (70 gp). Brown-green garnet (110 gp). Onyx (70 gp).


Social Check DCs

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