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NPC Generator

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Advanced [show]


Aldous Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is typically in his Apothecary uniform. His silver hair is cut short. He wears large thick round spectacles.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a small toy that he constantly fidgets with.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A freak accident while working with his Doctor mother left him crippled. He struck the Apothecary job and began his own company from there.

Motivation: Wants to open a new tavern.

Flaws: Selfish, Addict, Disease. Bonds: Job, Slave. Occupation: Apothecary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Aldous Kinsley, Male Human Commoner 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)14 (+2) 12 (+1)17 (+3)
Skills Animal Handling +3, Deception +5
Senses Passive Perception 11
Languages Common, Aquan, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2600 sp.


Social Check DCs


Lewis Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a fancy brown suit. He has done his best to style his black hair to look like a famous performer. His amber eyes are slightly larger than normal.

Personality: He is extraordinarily eccentric. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: When he was but 8 years old his parents immigrated from the south. He was an athlete and attended two major summer competitions. He never won. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Artistic. Flaws: Insane. Bonds: Attractive, Family, Immigrant. Occupation: Guard

Voice: Breathy voice

Attributes [hide]

Lewis Gentry, Male Human Barbarian 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 41 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)9 (-1) 15 (+2)7 (-2)
Skills Deception +0, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 4 Holy water. 4 Smokesticks.


Social Check DCs


Gomory Ainsley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is generally shirtless and showing off his tattooed chest, marred by sweets. He has wavy white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a Miner, his mother struggled to pay the bills. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He used his abilities to travel the world and help people.

Motivation: A deep hatred of goblins; and he wants revenge against goblins

Ideals: Disciplined, Philantrophist. Flaws: Ugly, Insane. Bonds: Poor, Enemies. Occupation: Spice Merchant

Voice: Soothing and warm

Attributes [hide]

Gomory Ainsley, Male Human Commoner 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 13 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)6 (-2) 8 (-1)11 (+0) 11 (+0)13 (+1)
Skills Medicine +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 2d6-3, Ranged +1 / 2d6-2, Grapple -2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Wymar Ramsay, Male Human [Permalink]

Personal [hide]

Description: A 6'1" southern man, he dresses well, wearing blue shirts, loose pants, and blazers most of the time. His auburn hair is styled in orderly dreadlocks. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His tongue was cut out and he uses sign language. He is obsessed with finding treasure.

History: The child of a Hunter, who enjoyed hunting, Wymar was taken on many hunting expeditions. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Bowyer for hire.

Motivation: He desires power and/or immortality.

Flaws: Disease. Bonds: Attractive, Adventurer, Nature, Job. Occupation: Bowyer

Voice: Low and grunting

Attributes [hide]

Wymar Ramsay, Male Human Commoner 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 7 (-2)12 (+1) 8 (-1)15 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1900 sp. Violet garnet (900 gp). Alexandrite (900 gp). Jet (80 gp).


Social Check DCs


Anselm Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of flails on his belt, each one with a aquamarine on the hilt. His hair is red and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Anselm was left his mother's suit of armor and trained in its use and care. He has since lost track of the people in his past.

Motivation: He feels the way he acts is they only way to get by in the world; and to unite with his sister

Ideals: Fighting, Impeccable. Bonds: Attractive, Family, Military. Occupation: Body Guard

Voice: Dutch accent

Attributes [hide]

Anselm Winterbourne, Male Human Ranger 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 32 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 16 (+3)6 (-2) 9 (-1)13 (+1)
Skills Deception +3, Sleight of Hand +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2200 sp.


Social Check DCs

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