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NPC Generator

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Advanced [show]


Don Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and sports empty pouches on his belt. His long silver hair reaches down to his waist. He is very pretty but has cold, dead eyes.

Personality: Don wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in a small forest village. When Don reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has set out to sabotage the competition.

Motivation: He wants nothing more than to rejoin the army; and to be a fisher again

Ideals: Disciplined. Bonds: Attractive, Job, Nature, Military. Occupation: Blacksmith

Voice: Soft and mumbly

Attributes [hide]

Don Cholmondeley, Male Human Paladin 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)11 (+0) 17 (+3)11 (+0)
Skills Nature +2, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 17000 cp.


Social Check DCs


Kody Ansley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is skeptical of what others tell him and is slow to trust.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Gardener arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Insomniac, Shy. Bonds: Rich. Occupation: Gardener

Voice: Scandinavian accent

Attributes [hide]

Kody Ansley, Male Human Druid 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)10 (+0) 15 (+2)11 (+0)
Skills Deception +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 400 gp. Bloodstone (80 gp). Carnelian (80 gp). Silver pearl (160 gp).


Social Check DCs


Theodoric Barlow, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a brown armored body suit, with a simple green line shooting up and back down, and is pretty ugly. He sports a long white beard, and similarly colored long hair. His fierce brown eyes like to dwell on things.

Personality: He speaks before he thinks and is too direct. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a necromancer, Theodoric was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Flaws: Ugly, Impulsive. Bonds: Adventurer, Mentor. Occupation: Sailor

Voice: Complex vocabulary, royal

Attributes [hide]

Theodoric Barlow, Male Human Sorcerer 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 28 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)11 (+0) 11 (+0)9 (-1)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 80000 cp. Aquamarine (1600 gp).


Social Check DCs


Reynard Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears many layers of old clothing at all times. He has a very tight haircut. His gray unseeing eyes seem to look past you.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the east to a Knight, Reynard learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Athletic, Gifted. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Knight

Voice: Speaks with back of mouth

Attributes [hide]

Reynard Hayhurst, Male Human Paladin 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 6 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 5 (-3)7 (-2) 17 (+3)11 (+0)
Skills Insight +5, Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1400 sp.


Social Check DCs


John Beckwith, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair and beard is wavy and long. He wears an eyepatch.

Personality: Prone to second guessing himself, he comes off as nervous. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To unite with his sister; and an old rival family wants him found

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Family. Occupation: Sellsword

Voice: Stutters

Attributes [hide]

John Beckwith, Male Human Monk 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)8 (-1) 8 (-1)15 (+2)
Skills Acrobatics +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp.


Social Check DCs

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