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NPC Generator

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Advanced [show]


Ernest Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He has a slight overbite and is overall scrawny. His silver hair is thinning but still full. His hazel eyes lackadaisically let the world flow into them.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He would rather hide behind his crafts than deal with other people.

History: Born in a small village he learned the ways of the warrior from his father. His first spouse was a Banker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.

Motivation: Wants to raise his children well.

Ideals: Artistic, Fighting. Flaws: Antagonistic, Shy. Bonds: Family. Occupation: Crown-heir

Voice: Breathy voice

Attributes [hide]

Ernest Copeland, Male Human Aristocrat 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)13 (+1) 10 (+0)10 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1900 sp. Eye agate (12 gp). Golden yellow topaz (300 gp).


Social Check DCs


Patrick Marlowe, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is tall, broad shouldered and powerfully built. His chestnut hair and beard is wavy and long. His eyes are violet and he is always smoking a pipe.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. As long as the job gets done he does not care how it got done.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his mother and his sister before him, after school he went straight into learning to become a Carpenter. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's in love; and he wants to get laid

Ideals: Professionalism, Persistence. Bonds: Rich, Job, Slave, Has a crush. Occupation: Carpenter

Voice: Speaks through clenched teeth

Attributes [hide]

Patrick Marlowe, Male Human Ranger 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)11 (+0) 11 (+0)15 (+2)
Skills Athletics +4, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp.


Social Check DCs


Anselm Benson, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Apothecary. He has wavy white hair. His eyes, though not visible through his cowl, are hazel.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot resist a sob story and will often dote over anyone who has one.

History: Anselm was born the youngest of three triplets. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has achieved small success as a Apothecary.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Job, Family, Nature. Occupation: Apothecary

Voice: Soft and mumbly

Attributes [hide]

Anselm Benson, Male Human Barbarian 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 36 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)15 (+2) 13 (+1)16 (+3)
Skills Investigation +5, Performance +6
Senses Passive Perception 11
Languages Common, Aquan, Draconic
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Percival Kitchur, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses in collared shirts and wears a proper scarf over his head, and is pretty ugly. His auburn hair is matted, messy, and big. He wears large thick round spectacles.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born at the edge of vast island. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Flaws: Ugly, Terse, Insane. Bonds: Rich, Nature. Occupation: Bellfounder

Voice: Aggressive tone

Attributes [hide]

Percival Kitchur, Male Human Bard 8
Medium (6'3") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 22 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)12 (+1) 8 (-1)13 (+1)
Skills Athletics +4, History +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 6000 sp. Eye agate (15 gp). Sardonyx (60 gp). Violet garnet (1300 gp). Eye agate (15 gp). Tourmaline (90 gp). Red garnet (90 gp).


Social Check DCs


Ernest Addington, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in earthy colors with a tan and white handkerchief worn on his left side. His silver hair is cut jaggedly and amateurishly. His skin is flawless and his gray eyes scan people very quickly.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also is a firm believer in the manly ideal.

History: He was born several months after his father was called into army service. He was taken as a slave by a traveling circus and forced to perform He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and to prove his worth to the world

Ideals: Athletic. Flaws: Disease, Impulsive. Bonds: Attractive, Military, Slave. Occupation: Stableman

Voice: Spits words with contempt

Attributes [hide]

Ernest Addington, Male Human Monk 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)8 (-1) 17 (+3)14 (+2)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. A small bag of saffron. (80 gp).


Social Check DCs

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