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Advanced [show]


Theobald Browning, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a brown shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He wears his golden hair down. His hazel eyes are passionate and lively.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the west, but his parents moved at a very young age to the north. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Theobald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Disciplined, Joker. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Carter

Voice: Hard of hearing, loud

Attributes [hide]

Theobald Browning, Male Human Rogue 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 12 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 7 (-2)13 (+1) 11 (+0)9 (-1)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 gp. Moss agate (12 gp). Black star sapphire (1500 gp). Black opal (1500 gp). Moss agate (12 gp). 1 Minor magic item.


Social Check DCs


Ernest Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in an above average manner and is in decent physical shape. His long silver hair reaches down to his waist. His blue eyes dart from person to person.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Optimist, Justice. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Stableman

Voice: Scratchy, weak

Attributes [hide]

Ernest Hadleigh, Male Human Warrior 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)14 (+2) 15 (+2)10 (+0)
Skills Arcana +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Undercommon, Aquan
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 600 gp. Violet garnet (1600 gp).


Social Check DCs


William Woods, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears professional attire, and his gloved hand is found clutching a axe. His black hair is knotted and matted. His eyes are violet and he is always smoking a pipe.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and to be a barkeep again

Ideals: Passionate. Flaws: Fearful. Bonds: Attractive, Mentor, Job. Occupation: Animal Trainer

Voice: Speaks with a cold

Attributes [hide]

William Woods, Male Human Adept 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)9 (-1) 15 (+2)16 (+3)
Skills Investigation +2, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 200 gp. Gold and topaz bottle stopper cork (1300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Silver comb with moonstones (800 gp).


Social Check DCs


Aldous Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His silver hair is still thick. His eyes are likewise amber.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not believe in violence as a means to an end. He is a dedicated Bounty Hunter but believes his peers are too gung-ho.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 14th year, his parents were killed by a gnolls raid, leaving Aldous alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Many gnolls want him driven away; and his religion dominates his actions

Ideals: Optimist, Pacifist. Bonds: Attractive, Religious, Enemies. Occupation: Bounty Hunter

Voice: Irish accent

Attributes [hide]

Aldous Mitchell, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)12 (+1) 9 (-1)11 (+0)
Skills Athletics +3, Nature +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp.


Social Check DCs


Gerald Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses in white turtlenecks beneath a red coat with white slacks. His hair is greying and his face has many wrinkles. He has amber eyes and a white hat with a red feather.

Personality: A skeptical and narcissistic man, Gerald's first love is himself. His second love is also himself. Gerald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in a small forest village. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend.

Ideals: Impeccable. Flaws: Hedonist. Bonds: Nature, Adventurer. Occupation: Architect

Voice: Squeaky

Attributes [hide]

Gerald Bradshaw, Male Human Warrior 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 57 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)5 (-3) 15 (+2)6 (-2)
Skills Intimidation +1, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 500 gp.


Social Check DCs

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