Robert Oakley, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His moppish black hair is in a traditional bowl cut. His green eyes dart from person to person to random spaces in the air.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in a small village he learned the ways of the warrior from his father. His father was a mechanic, and taught him how to fix just about anything. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he would like to get married and retire
Ideals: Gifted, Philantrophist, Fighting, Persistence. Bonds: Attractive. Occupation: Stableman
Voice: Slurs words
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 700 gp.
Norman Blackwood, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male tends to wear a large red jacket. He is tall, broad shouldered and powerfully built. His long chestnut hair is drawn into a two foot long braid. His eyes are green.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a minor phobia of water and hates getting wet.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Adventurer, Job. Occupation: Dilettante
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Trym Soames, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing the road beaten gear of a warrior. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: Stoic and calm, he prefers to meditate than take action. He works hard and plays hard.
History: He was born in the west, but his parents moved at a very young age to the south. In his youth he was a Mason, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He left for the west, certain he would find work there.
Motivation: Regain custody of his son; and an old rival family wants him found
Ideals: Fighting, Disciplined. Flaws: Hedonist, PTSD. Bonds: Immigrant, Family. Occupation: Herbalist
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 7 (-2) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1800 sp.
Alex Langdon, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears baggy black pantaloons and a white scarf. His hair is short and blonde. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He plays an instrument quite well.
History: Born to a Barber, his father struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He hasn't been sleeping well lately.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion
Ideals: Joker, Artistic. Flaws: Insomniac. Bonds: Poor, Adventurer. Occupation: Seamstress
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 900 gp. 1 Minor magic item.
Kody Kelsey, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear tan pants and tee shirts. His hair is brown and curly. His eyes are green and he is always smoking a pipe.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He always tries to repair and not replace. It was this mentality that drove him into the Farmer business.
History: Kody was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his brother recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his brother; and he would like to get married and retire
Ideals: Persistence. Flaws: Antagonistic, Insane. Bonds: Family, Has a crush. Occupation: Farmer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 12 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 3000 sp. Eye agate (14 gp). Banded agate (14 gp). Hematite (14 gp). Pink pearl (140 gp).
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