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Advanced [show]


Patrick Easton, Male Human [Permalink]

Personal [hide]

Description: This eastern man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. His white hair is cut short. This amber eyed easterner is not easily forgotten.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has all his life been fascinated with singing.

History: The child of eastern immigrants he idolized his mother. He has had some formal singing training, and achieved minor success. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Artistic, Entrepeneur. Bonds: Poor, Immigrant, Job. Occupation: Engraver

Voice: Hissing voice

Attributes [hide]

Patrick Easton, Male Human Aristocrat 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)10 (+0) 17 (+3)15 (+2)
Skills History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Shane Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft blue waves gently in the breeze. He wears a feathered hat to cover his moderate length chestnut hair. He wears an eyepatch.

Personality: A deeply religious man he believes everything happens for a reason. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Shane was born the youngest of three triplets. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Doesn't want to be a Crown-heir and was forced into it by his family; and his religion dominates his actions

Flaws: Ugly, Fearful. Bonds: Rich, Religious, Family. Occupation: Crown-heir

Voice: Slurs words

Attributes [hide]

Shane Mitchell, Male Human Druid 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)15 (+2) 14 (+2)13 (+1)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Aquan, Giant
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 90 pp. Moss agate (16 gp). 2 Holy water. 2 Tanglefoot bags. 4 Smokesticks.


Social Check DCs


Anselm Clayden, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His skin is fair and his fingers are delicate and long. His hair is long and silver with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. His eyes are gray.

Personality: Anselm is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is skeptical of what others tell him and is slow to trust.

History: Anselm was born in the north. At a young age he loved to build and create. There was a wharf not far from home where he often wandered off to fish. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Extrovert, Persistence. Flaws: Shy. Bonds: Adventurer, Nature. Occupation: Server

Voice: Posh accent

Attributes [hide]

Anselm Clayden, Male Human Druid 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)9 (-1) 10 (+0)10 (+0)
Skills Nature +2, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Bing, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a white broad hat and white clothes. He wears a broad hat to cover his moderate length golden hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: When he was but 8 years old his parents immigrated from the north. Over the years he perfected his riding and shooting skills. He now owns his own business.

Motivation: Sabotage a competitor; and to share knowledge with the world

Ideals: Gifted, Logical. Bonds: Attractive, Job, Immigrant, Nature. Occupation: Animal Trainer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gomory Bing, Male Human Adept 9
Medium (5'7") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 14 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)12 (+1) 8 (-1)5 (-3)
Skills Religion +4, Survival +2
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 pp. Red spinel (40 gp). Jade (40 gp). Sardonyx (50 gp). Moonstone (50 gp).


Social Check DCs


Anselm Dalton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he sports yellow clothing, slightly heavier than average wear. His auburn hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Anselm was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Disciplined. Flaws: Ugly, Insomniac. Bonds: Poor, Adventurer. Occupation: Dyer

Voice: Farmer accent

Attributes [hide]

Anselm Dalton, Male Human Monk 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 16 (+3)6 (-2) 10 (+0)15 (+2)
Skills Persuasion +5, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0

Possessions: 1000 gp.


Social Check DCs

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