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Advanced [show]


Balimaar Everleigh, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears many layers of old clothing at all times. He sports a flattop hair cut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in a small island village. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Poor, Religious, Nature. Occupation: Spice Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Balimaar Everleigh, Male Human Bard 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Draconic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 600 gp. Chrysoprase (80 gp). Star rose quartz (80 gp). 1 Minor magic item.


Social Check DCs


Gerald Skelton, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His chestnut hair is thinning but still full. He has gleaming, smiling violet eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and further expansion of business

Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Religious. Occupation: Marshal

Voice: Indian accent

Attributes [hide]

Gerald Skelton, Male Human Warlock 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)7 (-2) 9 (-1)11 (+0)
Skills Acrobatics +5, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Malachite (4 gp).


Social Check DCs


Anthony Atherton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears red trousers with black and grey striped suspenders. He wears various colorful collared shirts. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Anthony enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the north his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business.

Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Job, Poor. Occupation: Tanner

Voice: Hissing voice

Attributes [hide]

Anthony Atherton, Male Human Ranger 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)8 (-1) 14 (+2)12 (+1)
Skills Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs


Roland Wentworth, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tight fitting blue shirt and pants. His black hair is lengthy. His gray eyes dart from person to person to random spaces in the air.

Personality: He likes to make people angry or surprised. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Actor

Voice: Speaks with lips pursed

Attributes [hide]

Roland Wentworth, Male Human Paladin 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)13 (+1) 12 (+1)7 (-2)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gomory Van Es, Male Human [Permalink]

Personal [hide]

Description: He wears a simple violet robe with red stripes complete with hood. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise violet. His teeth are white and perfect.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a small toy that he constantly fidgets with.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gomory took refuge in the ruined castle and found the beat up axe and armor he uses now. He left for the west, certain he would find work there.

Motivation: He feels kind of lost in life; and wants to raise his children well

Flaws: Disease, Addict. Bonds: Attractive, Immigrant, Nature. Occupation: Mortician

Voice: Scandinavian accent

Attributes [hide]

Gomory Van Es, Male Human Sorcerer 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points -3 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 5 (-3)10 (+0) 9 (-1)13 (+1)
Skills Perception +1, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 23000 cp.


Social Check DCs

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