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Advanced [show]


Arnold Darlington, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair is knotted and matted. His eyes, though not visible through his cowl, are amber.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised by priests from a young age. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Shy. Bonds: Family, Religious, Mentor. Occupation: Bounty Hunter

Voice: Uses sign language

Attributes [hide]

Arnold Darlington, Male Human Cleric 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 11 (+0)16 (+3)
Skills Deception +6, Medicine +3
Senses Passive Perception 10
Languages Common, Celestial, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 600 gp. Black pearl (900 gp). Deep green spinel (110 gp). Blue star sapphire (1200 gp). Red-brown spinel (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Browning, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a red shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them, and a wedding ring on his left hand. He wears a feathered hat to hide his balding. His eyes are likewise amber. His teeth are white and perfect.

Personality: A skeptical and narcissistic man, Gomory's first love is himself. His second love is also himself. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a pair of adventurers, Gomory grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is searching for what he claims is his rightful reward.

Motivation: Wishes to resurrect an old love.

Ideals: Impeccable, Opinionated. Bonds: In love, Attractive, Adventurer. Occupation: Ploughman

Voice: German accent

Attributes [hide]

Gomory Browning, Male Human Ranger 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)12 (+1) 12 (+1)7 (-2)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Bernard Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He typically wears blue cloth garments or leather armor. His chestnut hair is knotted and matted. His gray eyes dart from person to person to random spaces in the air.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Logical. Flaws: Antagonistic. Bonds: In love, Religious, Mentor. Occupation: Priest

Voice: Speaks through clenched teeth

Attributes [hide]

Bernard Hayhurst, Male Human Warrior 8
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 79 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 18 (+4)10 (+0) 15 (+2)14 (+2)
Skills Animal Handling +5, Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hubert Alston, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is white and curly. His hazel eyes lackadaisically let the world flow into them.

Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He then took over the family business and is one of the better Glassblower for hire.

Motivation: He'd like to take his coworkers down a peg; and his religion dominates his actions

Ideals: Impeccable, Gifted. Bonds: Job, Mentor, Religious. Occupation: Glassblower

Voice: Eastern European accent

Attributes [hide]

Hubert Alston, Male Human Wizard 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)17 (+3) 12 (+1)15 (+2)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Druidic, Aquan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 200 gp. 1 Everburning torch.


Social Check DCs


Nicholas Ramsey, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a shortspear. With a patchy silver beard and wild silver hair. His eyes are likewise amber.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Nicholas grew up listening to his mother's many stories. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk.

Ideals: Athletic, Philantrophist, Gifted. Bonds: Adventurer. Occupation: Laborer

Voice: Sighs a lot, exhausted

Attributes [hide]

Nicholas Ramsey, Male Human Cleric 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)12 (+1) 18 (+4)17 (+3)
Skills Intimidation +6, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15643210000

Possessions: 10000 sp. 1 Minor magic item.


Social Check DCs

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