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Advanced [show]


Arnold Sharps, Male Human [Permalink]

Personal [hide]

Description: He typically wears pastel cloth garments or leather armor. He carries a battered shortspear and tarnished club as well. His blonde hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: Arnold speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is lazy and tries to find solutions quickly.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Mercenary like his mother before him.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Fighting, Impeccable. Flaws: Lazy. Bonds: Religious, Job. Occupation: Mercenary

Voice: Prounounces S like Z

Attributes [hide]

Arnold Sharps, Male Human Commoner 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)12 (+1) 15 (+2)12 (+1)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: Tiger eye turquoise (9 gp). Zircon (20 gp). Golden yellow topaz (1600 gp).


Social Check DCs


Randal Barney, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long red hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is calm most of the time but flees social interaction. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is a Chromatic Dragon in disguise. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Randal took refuge in the old dungeon and found the beat up longbow and armor he uses now. He has dedicated himself to building a better world.

Motivation: To reunite with his old friends.

Flaws: Ugly, Shy. Bonds: Rich, Adventurer, Nature. Occupation: Architect

Voice: Uses sign language

Attributes [hide]

Randal Barney, Male Human Druid 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 39 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 17 (+3)16 (+3) 13 (+1)14 (+2)
Skills Insight +3, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Terran, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 23000 sp. 1 Minor magic item.


Social Check DCs


Patrick Gyula, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'0" and wears a brown costume with the symbols of strength on his torso. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He's in love; and obtaining odd cultural human artifacts is his passion

Flaws: Insane, Antagonistic. Bonds: Job, Adventurer, Has a crush. Occupation: Miller

Voice: Scandinavian accent

Attributes [hide]

Patrick Gyula, Male Human Bard 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)10 (+0) 15 (+2)16 (+3)
Skills Arcana +3, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 100 gp.


Social Check DCs


Richard Law, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a green shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His auburn hair is greasy and uncared for. His hazel unseeing eyes seem to look past you.

Personality: Richard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He receives visions of the future at random moments

History: Richard hails from a village terrorized by illithids. His martial abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Ideals: Impeccable, Gifted. Flaws: Ugly, Disease. Bonds: Enemies. Occupation: Mercenary

Voice: Pronounces O like U

Attributes [hide]

Richard Law, Male Human Rogue 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)14 (+2) 13 (+1)9 (-1)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Terran, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp. Chrysoprase (40 gp). Chalcedony (40 gp). Golden pearl (160 gp).


Social Check DCs


Reynard Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is cut close to his head. His eyes are gray and he is always smoking a pipe.

Personality: Reynard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Butcher.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Athletic, Extrovert. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Butcher

Voice: Creaky witch voice

Attributes [hide]

Reynard Gracey, Male Human Aristocrat 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)17 (+3) 9 (-1)14 (+2)
Skills Nature +5, Religion +5
Senses Passive Perception 9
Languages Common, Druidic, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Peridot (50 gp). Obsidian (13 gp). Chrysoberyl (120 gp).


Social Check DCs

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