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NPC Generator

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Advanced [show]


Wymar Hale, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. With bright brown hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it; and he feels kind of lost in life

Flaws: Depressed, Impulsive, Disease. Bonds: Attractive, Rich. Occupation: Shepherd

Voice: Soft and mumbly

Attributes [hide]

Wymar Hale, Male Human Ranger 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)11 (+0) 10 (+0)12 (+1)
Skills Acrobatics +5, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Godfrey Gracey, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time and is in decent physical shape. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a logical person and will generally grow upset if things defy logic and science.

History: Godfrey was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his absent father; and wants to raise his children well

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Family, Nature. Occupation: Map Maker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Godfrey Gracey, Male Human Monk 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 56 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)16 (+3) 12 (+1)11 (+0)
Skills Intimidation +3, Nature +6
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 900 gp. Aquamarine (800 gp). Lapis lazuli (6 gp). Fiery yellow corundum (1600 gp).


Social Check DCs


Hubert Branson, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this northern man sports blue clothing, slightly heavier than average wear. His hair is white and very short. He wears an eyepatch.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was always a brilliant, if unscrupulous mind. His childhood dream was to be a Architect, but he was a colossal failure. He inherited the family business which he has now maintained for 8 years.

Motivation: Further expansion of business.

Ideals: Athletic, Logical. Flaws: Ugly, Insane. Bonds: Job. Occupation: Mayor

Voice: Hissing voice

Attributes [hide]

Hubert Branson, Male Human Druid 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 5 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)11 (+0) 10 (+0)17 (+3)
Skills Arcana +2, Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Bernard Fidget, Male Human [Permalink]

Personal [hide]

Description: This man wears a yellow vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a penchant for wearing a ring with an oversized topaz on his right hand. He keeps his brown hair in a pixie cut. His violet eyes are passionate and lively.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Bernard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: When he was but 5 years old his parents immigrated from the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Spy for the past few years.

Motivation: Regain custody of his daughter; and wants to raise his children well

Flaws: Ugly. Bonds: Rich, Family, Immigrant, Job. Occupation: Spy

Voice: Middle-eastern accent

Attributes [hide]

Bernard Fidget, Male Human Cleric 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 19000 cp.


Social Check DCs


John Denholm, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is short and blonde. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: John was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage

Ideals: Joker, Artistic, Persistence. Bonds: Family, Religious. Occupation: Armorer

Voice: Pronounces O like U

Attributes [hide]

John Denholm, Male Human Ranger 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 12 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)13 (+1) 17 (+3)15 (+2)
Skills Deception +5, Stealth +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. Rose (60 gp). Chalcedony (60 gp).


Social Check DCs

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