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Advanced [show]


Gunter Copeland, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. He wears his hair in dreadlocks. This gray eyed northerner is not easily forgotten.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born the only child of a wealthy merchant. He was an apprentice working in his father's forge. He has worked as a Shoemaker like his father before him.

Motivation: To prove his worth to the world; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Shy, Impulsive. Bonds: Job, Rich. Occupation: Shoemaker

Voice: Low and grunting

Attributes [hide]

Gunter Copeland, Male Human Wizard 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)16 (+3) 12 (+1)13 (+1)
Skills Acrobatics +6, Animal Handling +4
Senses Passive Perception 11
Languages Common, Druidic, Abyssal, Ignan
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144432100

Possessions: 120 pp. 1 Minor magic item.


Social Check DCs


Kody Haley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his long white hair kept up in a rat tail. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He believes the world needs to unite to get rid of giants once and for all.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 16th year, his parents were killed by a giants raid, leaving Kody alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Athletic, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Barrister

Voice: Sighs a lot, exhausted

Attributes [hide]

Kody Haley, Male Human Monk 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)13 (+1) 11 (+0)14 (+2)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Bing, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is short and golden. His eyes are green and he is always smoking a pipe.

Personality: Eccentric and domineering, Justin will drive conversation. He is harsh and unforgiving.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Architect arts, while his father instructed him in etiquette, music and courtly manner. When Justin reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and he wants nothing more than to rejoin the army

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Adventurer, Rich, Military. Occupation: Architect

Voice: American accent

Attributes [hide]

Justin Bing, Male Human Rogue 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)18 (+4) 13 (+1)13 (+1)
Skills Stealth +5, Survival +4
Senses Passive Perception 11
Languages Common, Celestial, Abyssal, Giant, Orc
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Drogo Fulton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple brown robe with green stripes complete with hood. He keeps his white hair in a pixie cut. His eyes, though not visible through his cowl, are brown.

Personality: He is extraordinarily eccentric. He does not believe in violence as a means to an end. He is a dedicated Bounty Hunter but believes his peers are too gung-ho.

History: The child of a Stylist, who enjoyed hunting, Drogo was taken on many hunting expeditions. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and a need for knowledge about a nearby landmark

Ideals: Pacifist. Flaws: Insane. Bonds: Nature, Adventurer, Job. Occupation: Bounty Hunter

Voice: Scandinavian accent

Attributes [hide]

Drogo Fulton, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 19 (+4)10 (+0) 13 (+1)16 (+3)
Skills Athletics +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp. Golden yellow topaz (300 gp).


Social Check DCs


Godfrey Adley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tight fitting white shirt and pants. His hair is long and white with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. His amber eyes lackadaisically let the world flow into them.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Sold as a small child to a slaver, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and he loathes his own lifestyle

Flaws: Ugly, Shy, Forgetful. Bonds: Poor, Mentor. Occupation: Bricklayer

Voice: Speaks with a cold

Attributes [hide]

Godfrey Adley, Male Human Cleric 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 15 (+2)10 (+0) 13 (+1)10 (+0)
Skills Animal Handling +3, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: Tourmaline (60 gp). Black pearl (200 gp). Chrysoprase (40 gp). Emerald (600 gp). 1 Minor magic item.


Social Check DCs

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