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Gunter Crawford, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a well pressed and immaculate suit (or dress). His red hair is matted, messy, and big. His eyes are green and beady.

Personality: He has a massive crush on the younger sibling of the Miller who has hired him part-time. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He got into the Miller business at a young age. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 8 years.

Motivation: Wants a kiss; and he's in love

Flaws: Ugly, Fearful. Bonds: Poor, Has a crush, Job. Occupation: Miller

Voice: Old Prospector

Attributes [hide]

Gunter Crawford, Male Human Paladin 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 12 (+1)11 (+0) 8 (-1)13 (+1)
Skills Athletics +6, Deception +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 23000 sp. Zircon (30 gp). Black star sapphire (1200 gp). Jet (130 gp).


Social Check DCs


Trym Elton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and is pretty ugly. His silver hair is cut jaggedly and amateurishly. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a Mayor first and foremost. He believes firmly that knowledge should be universal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gifted from a young age, Trym studied abroad. His necromantic abilities were realized during a raid on his village. He now travels the world, in search of power and loot.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and sabotage a competitor

Ideals: Philantrophist, Gifted. Flaws: Ugly, Greedy. Bonds: Job, Adventurer. Occupation: Mayor

Voice: Sounds elderly

Attributes [hide]

Trym Elton, Male Human Aristocrat 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)10 (+0) 8 (-1)11 (+0)
Skills Medicine +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 50 pp. Sardonyx (70 gp). Onyx (70 gp).


Social Check DCs


Diggory Harper, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fighting clothing, which leaves very little to the imagination. His golden hair is singed and shortened. He wears an eyepatch.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a great chef.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Diggory took refuge in the ruined castle and found the beat up scythe and armor he uses now. He was granted psionic powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Nature. Occupation: Carpenter

Voice: Ums and uhs a lot

Attributes [hide]

Diggory Harper, Male Human Paladin 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 15000 cp.


Social Check DCs


Don Watson, Male Human [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his yellow robe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long blonde hair is drawn into a two foot long braid. His brown eyes peer out from beneath his deerstalker black hat.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Further he is a bit of a stoner and is frequently out of it.

History: Don lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Butcher they were divorced and he won custody of their daughter. He worked as a Apothecary, and he later adopted a second daughter.

Motivation: An old rival family wants him found.

Flaws: Shy, Addict. Bonds: Attractive, Family. Occupation: Apothecary

Voice: Dark and ominous

Attributes [hide]

Don Watson, Male Human Druid 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)11 (+0) 16 (+3)8 (-1)
Skills History +2, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 1300 sp. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Solomon Nash, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting clothing which further accentuates his frame. He has moderate length silver hair. He wears round tiny glasses practically rammed into his face.

Personality: He is a Sage first and foremost. He believes firmly that knowledge should be universal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sage arts, while his father instructed him in etiquette, music and courtly manner. A freak accident while working with his Carpenter mother left him crippled. He has set out to sabotage the competition.

Motivation: Obtaining odd cultural Human artifacts is his passion; and expand his business

Flaws: Disease. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Sage

Voice: Rolls R's

Attributes [hide]

Solomon Nash, Male Human Fighter 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)16 (+3) 13 (+1)14 (+2)
Skills History +6, Nature +6
Senses Passive Perception 11
Languages Common, Orc, Giant, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. Chalcedony (30 gp). Rose (30 gp).


Social Check DCs

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