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Advanced [show]


Wymar Anderton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he tends to wear a blue poncho over his likewise colored trousers and shirt. His golden hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Justice, Extrovert. Flaws: Insomniac. Bonds: Slave, Adventurer. Occupation: Junk Dealer

Voice: Speaks with squeezed throat

Attributes [hide]

Wymar Anderton, Male Human Warrior 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)10 (+0) 15 (+2)13 (+1)
Skills Acrobatics +1, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 37000 sp. Silver comb with moonstones (800 gp). 1 Silver holy symbol. 1 Simple lock. 1 Masterwork Musical instrument.


Social Check DCs


Anselm Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, and carries tridents. He has moderate length auburn hair. He has gray eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is obsessed with a lost civilization.

History: He is the product a well kept family trust fund and as such has never really known need. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his absent mother; and he's looking for his big break

Ideals: Fighting, Philantrophist. Flaws: PTSD. Bonds: Adventurer, Rich, Family. Occupation: Carter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Anselm Thorpe, Male Human Sorcerer 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 10 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)14 (+2) 15 (+2)13 (+1)
Skills Deception +4, History +5
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Lance Tyndall, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a flattop hair cut. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He hasn't been sleeping well lately.

Motivation: To unite with his sister.

Flaws: Insomniac. Bonds: Attractive, Family, Poor. Occupation: Healer

Voice: Farmer accent

Attributes [hide]

Lance Tyndall, Male Human Ranger 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)13 (+1) 10 (+0)13 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 22000 cp. 1 Minor magic item.


Social Check DCs


Miles Sutton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and dresses in collared shirts and wears a proper scarf over his head. His auburn hair is still thick. His green eyes lackadaisically let the world flow into them.

Personality: He is very quiet and rarely speaks above a whisper. He receives visions of the future at random moments

History: He was raised in a forest tribe. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and wants his loneliness to end

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Nature, Immigrant. Occupation: Body Guard

Voice: Smoker's lung

Attributes [hide]

Miles Sutton, Male Human Adept 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)11 (+0) 15 (+2)15 (+2)
Skills Sleight of Hand +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 300 gp. Freshwater pearl (13 gp). Moonstone (40 gp). White pearl (80 gp). Tiger eye turquoise (13 gp).


Social Check DCs


Trym Badger, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He is dressed in a clean blue cloak covering his clean studded leather. His hair is short and red. His green eyes are passionate and lively.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He works hard and plays hard.

History: The child of eastern immigrants he idolized his mother. From there he went from mercenary job to mercenary job. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and meet up once more with his childhood friend

Ideals: Logical. Flaws: Selfish, Hedonist. Bonds: Immigrant, Adventurer. Occupation: Bather

Voice: Pirate accent

Attributes [hide]

Trym Badger, Male Human Fighter 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 59 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)14 (+2) 16 (+3)8 (-1)
Skills History +5, Survival +6
Senses Passive Perception 13
Languages Common, Abyssal, Druidic
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 80 pp. White opal (1300 gp). Black pearl (300 gp). Jet (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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