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NPC Generator

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Advanced [show]


Balimaar Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow coat over a brown low-cut shirt, and a deerstalker hat upon his head. He is physically well-built. He wears his chestnut hair up in a very large beehive style do. His brown eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Balimaar lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He ran away from his former home and has been making his living as a Miner for the past few years.

Motivation: He is terrified, and will act out of fear; and to reunite with his absent mother

Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Family, Job. Occupation: Miner

Voice: Nasally tone

Attributes [hide]

Balimaar Allerton, Male Human Adept 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 15 (+2)17 (+3)
Skills Athletics +4, Medicine +5
Senses Passive Perception 12
Languages Common, Ignan, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Chester, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He is typically in his Assassin uniform. He has a very tight haircut. His green eyes lackadaisically let the world flow into them.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a pair of adventurers, Thomas grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now owns his own business.

Motivation: He wants to meet his childhood hero; and wants a kiss

Flaws: Shy. Bonds: Job, Adventurer, Religious, Has a crush. Occupation: Assassin

Voice: Rolls R's

Attributes [hide]

Thomas Chester, Male Human Warrior 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 59 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 11 (+0)7 (-2) 11 (+0)13 (+1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Adelard Kensley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a worn and beaten armor. His long brown hair is drawn into a two foot long braid. He is baby faced.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a white middle class family as the only child. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He has drifted from career to career and currently works as a Doctor.

Motivation: Expand his business.

Flaws: Ugly, Insane, Mundane. Bonds: Job, Religious. Occupation: Doctor

Voice: Can't modulate volume

Attributes [hide]

Adelard Kensley, Male Human Rogue 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)11 (+0) 10 (+0)14 (+2)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Randal Kenley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His feathered hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.

Personality: Randal wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a white middle class family as the only child. Randal was born on a far southern forest where he grew up under the tutelage of his father, an expert Shepherd. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their daughter. He worked as a Shepherd, and he later adopted a second daughter.

Motivation: To end his boredom; and doesn't want to be a shepherd and was forced into it by his family

Ideals: Disciplined. Flaws: Ugly, Mundane. Bonds: Family, Immigrant. Occupation: Shepherd

Voice: Hollow voice

Attributes [hide]

Randal Kenley, Male Human Wizard 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)14 (+2) 9 (-1)6 (-2)
Skills Persuasion +0, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp. Brass mug with jade inlays (400 gp).


Social Check DCs


John Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He sports a long white beard, and similarly colored long hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Aggressive, abrasive, and angry, John embodies much of what other species detest in the Humans. John is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a mechanic, and taught him how to fix just about anything. He hasn't been sleeping well lately.

Motivation: Find a way to reverse the transformation of his brother; and to get a good night's sleep

Ideals: Persistence. Flaws: Antagonistic, Insomniac. Bonds: Attractive, Family. Occupation: Animal Trainer

Voice: Indian accent

Attributes [hide]

John Bradshaw, Male Human Ranger 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Masterwork Light wooden shield. 1 Chain shirt. 1 Half-Plate.


Social Check DCs

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