Henry Brandon, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a robe, a symbol of luck around his neck, and a dagger on his belt. His whole body is exceptionally muscular. He keeps his silver hair in a flapper bob. His face is covered beneath a completely black helmet.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Justice, Logical. Bonds: Immigrant. Occupation: Merchant
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 14 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 100 gp. Jet (80 gp).
Aldous Sutton, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is wearing a long, brown cloak. He is tall, broad shouldered and powerfully built. He wears a top hat to hide his balding. His gray eyes dart from person to person to random spaces in the air.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in the east to a Armorer, Aldous learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He struck the Armorer job and began his own company from there.
Motivation: Money/treasure; and he feels threatened by others
Flaws: Emotional, Antagonistic, Fearful. Bonds: Job, Rich. Occupation: Armorer
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 46 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 8 (-1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1000 gp. Moss agate (9 gp). Violet garnet (1600 gp). Deep blue spinel (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dean Beitz, Male Human [Permalink]
Personal [hide]
Description: 5'10" and lanky with angular features, he is an attractive figure. He wears a yellow shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His blonde hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Dean enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born into a rich family. Over the years he perfected his riding and shooting skills. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has money and likes to spend it; and he is greedy
Flaws: Insane, Hedonist. Bonds: Attractive, Nature, Rich. Occupation: Fletcher
Voice: Relaxed voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 8 (-1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: Just what you see.
Manfred Blyth, Male Human [Permalink]
Personal [hide]
Description: He dresses in grey turtlenecks beneath a violet coat with blue slacks. He is portly but not overly obese. His hair, while still mostly chestnut, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is witty, but his monotone delivery comes off as unnerving He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Manfred hails from a village terrorized by gnolls. He went to a religious school and was inspired by the priests there in charitable deeds. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their son. He worked as a Shipwright, and he later adopted a second son.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and his spouse's relatives view him with great suspicion
Ideals: Joker. Bonds: Attractive, Family, Enemies, Religious. Occupation: Shipwright
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 66 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 200 gp. Rich purple corundum (1500 gp). Jet (50 gp). Deep blue spinel (1400 gp). Black star sapphire (1500 gp). Chrysoberyl (50 gp).
Kyle Ansley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is typically in his Healer uniform. His chestnut hair is styled in orderly dreadlocks. His green eyes dart from person to person to random spaces in the air.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to loving parents in a slum to the south. He was an apprentice working in his father's forge. He has worked as a Healer like his father before him.
Motivation: Further expansion of business; and to be a sailor again
Flaws: Shy, Forgetful. Bonds: Job, Poor. Occupation: Healer
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
