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NPC Generator

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Advanced [show]


Guy Shelby, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His hair is greying and his face has many wrinkles. His green eyes are passionate and lively.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a poor family in the city he treasured whatever gifts he got. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and find a way to reverse the transformation of his sister

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Poor, Military. Occupation: Navigator

Voice: pre-pubescent

Attributes [hide]

Guy Shelby, Male Human Sorcerer 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)10 (+0) 10 (+0)9 (-1)
Skills Animal Handling +2, Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Robert Graham, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: Abrasive and pushy, he has a hard time making friends. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has built up a small fortune and can afford his own way.

Motivation: Nothing but the best is good enough for him; and he's repulsed by the pc

Ideals: Impeccable. Flaws: Antagonistic, Insane, Disease. Bonds: Rich, Nature. Occupation: Cartwright

Voice: Jamaican accent

Attributes [hide]

Robert Graham, Male Human Commoner 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)6 (-2) 9 (-1)9 (-1)
Skills Insight +1, Nature +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3100 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His blonde hair is singed and shortened. This violet eyed easterner is not easily forgotten.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not trust anyone and sleeps with one eye open.

History: A powerful brothel owner made him what he is. Like his mother and his sister before him, after school he went straight into learning to become a Armorer. He hasn't been sleeping well lately.

Motivation: Someone believes him a fraud; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Mentor, Job, Enemies. Occupation: Armorer

Voice: Sounds elderly

Attributes [hide]

Gerald Tewksbury, Male Human Fighter 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 58 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)14 (+2) 10 (+0)14 (+2)
Skills Persuasion +5, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 sp. Violet garnet (900 gp). Blue quartz (10 gp). Deep blue spinel (900 gp).


Social Check DCs


Guy Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his black hair up in a very large beehive style do. His eyes are blue.

Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: The child of southern immigrants he idolized his mother. He was taken as a slave by a traveling circus and forced to perform He has drifted from career to career and currently works as a Mercenary.

Motivation: He is unsatisfied with his job; and he desires power and/or immortality

Bonds: Job, Attractive, Immigrant, Slave, Adventurer. Occupation: Mercenary

Voice: Sore throat, cough

Attributes [hide]

Guy Bradshaw, Male Human Commoner 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)15 (+2) 9 (-1)13 (+1)
Skills Deception +3, Nature +4
Senses Passive Perception 9
Languages Common, Auran, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 26000 sp.


Social Check DCs


Kody Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who has a large tan mantle and cape that has been intricately interwoven into his brown robe. His white hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to loving parents in a slum to the west. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has achieved small success as a Herbalist.

Motivation: To find somewhere to settle down; and he feels threatened by others

Flaws: Fearful, Mundane. Bonds: Family, Poor, Job. Occupation: Herbalist

Voice: Sensual and smooth

Attributes [hide]

Kody Spaulding, Male Human Commoner 9
Medium (6'5") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 33 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)10 (+0) 10 (+0)14 (+2)
Skills Arcana +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1400 gp. A necklace of small pink pearls (4000 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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