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NPC Generator

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Advanced [show]


Bertram Tenley, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of strength on his torso. With a patchy red beard and wild red hair. He is very pretty but has cold, dead eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to make almost anything out of random pieces of junk.

History: Bertram was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Flaws: Cynical. Bonds: Attractive, Poor, Adventurer. Occupation: Jeweler

Voice: Middle-eastern accent

Attributes [hide]

Bertram Tenley, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)11 (+0) 15 (+2)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Tourmaline (110 gp). Moonstone (70 gp).


Social Check DCs


Guy Davenport, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses well, wearing violet shirts, loose pants, and blazers most of the time. His silver hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a massive crush on the younger sibling of the Sellsword who has hired him part-time. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in the east. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town working and never settling down anywhere, but has fallen for a local Baker. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end.

Flaws: Fearful. Bonds: Attractive, Has a crush, Enemies, Immigrant. Occupation: Sellsword

Voice: French accent

Attributes [hide]

Guy Davenport, Male Human Commoner 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 42 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)16 (+3) 13 (+1)13 (+1)
Skills Deception +4, Stealth +4
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Terran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Conway, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blonde hair, when down, is lengthy. His eyes are violet and beady.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the west to a Barkeep, Raymond learned a great deal about his mother's area of expertise. Raymond liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by orcs. Raymond was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: Expand his business; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly. Bonds: Rich, Job, Nature, Enemies. Occupation: Barkeep

Voice: Puts emphasis on the wrong words

Attributes [hide]

Raymond Conway, Male Human Paladin 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)10 (+0) 9 (-1)13 (+1)
Skills Sleight of Hand +4, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 sp.


Social Check DCs


Gilbert Ansley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is knotted and matted. His eyes, though not visible through his cowl, are amber.

Personality: He has always had a great fascination with Human culture. He believes the world needs to unite to get rid of dire rats once and for all.

History: Born in a small village he learned the ways of the warrior from his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bookbinder. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: A deep hatred of dire rats; and wants his loneliness to end

Ideals: Fighting. Flaws: Racist. Bonds: Rich, Enemies, Job, Has a crush. Occupation: Bookbinder

Voice: Australian accent

Attributes [hide]

Gilbert Ansley, Male Human Commoner 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)11 (+0) 16 (+3)15 (+2)
Skills Persuasion +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Adam Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tight fitting black shirt and pants. With bright black hair and a scraggly beard. His eyes are hazel and he is always smoking a pipe.

Personality: He is business-like. He takes instructions and follows them to the letter. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in the east to a Servant, Adam learned a great deal about his father's area of expertise. He worked as a nervous Servant and found it very stressful. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Regain custody of his son; and sabotage a competitor

Ideals: Professionalism, Philantrophist, Logical. Bonds: Job, Family. Occupation: Servant

Voice: Spits and sputters

Attributes [hide]

Adam Blackwood, Male Human Ranger 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 11 (+0)10 (+0)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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