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NPC Generator

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Advanced [show]


Ralf Pickering, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and tends to wear a red poncho over his likewise colored trousers and shirt. His skin is also unnaturally pale. He keeps his long silver hair kept up in a rat tail. He wears large thick round spectacles.

Personality: Ralf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a white middle class family as the only child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their son. He worked as a Miner, and he later adopted a second son.

Motivation: He is greedy; and to unite with his brother

Ideals: Extrovert. Flaws: Ugly, Mundane. Bonds: Rich, Family. Occupation: Miner

Voice: growls and snarls, animalistic

Attributes [hide]

Ralf Pickering, Male Human Adept 8
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 26 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)17 (+3) 15 (+2)13 (+1)
Skills Animal Handling +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Infernal, Sylvan, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1300 gp. Fiery yellow corundum (600 gp). Red garnet (40 gp). Moss agate (16 gp). Onyx (30 gp).


Social Check DCs


Theodoric Everly, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears rags and sports a simple walking cane. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a small toy that he constantly fidgets with.

History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Since then, he has sought to make the best of life.

Motivation: He has passion for adventuring and risk.

Ideals: Optimist. Flaws: Addict. Bonds: Poor, Attractive, Military, Adventurer. Occupation: Ruler

Voice: Uses lots of figures of speech

Attributes [hide]

Theodoric Everly, Male Human Ranger 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)12 (+1) 12 (+1)11 (+0)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1 Minor magic item.


Social Check DCs


Everard Woods, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his brown eyes scan people very quickly.

Personality: Overbrimming with self-confidence, Everard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not believe in violence as a means to an end. He is a dedicated Performer but believes his peers are too gung-ho.

History: He got into the Performer business at a young age. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He inherited the family business which he has now maintained for 14 years.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Impeccable, Pacifist. Bonds: Attractive, Job, Immigrant. Occupation: Performer

Voice: Sore throat, cough

Attributes [hide]

Everard Woods, Male Human Adept 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)15 (+2) 7 (-2)13 (+1)
Skills Athletics +4, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp.


Social Check DCs


Anselm Landon, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears just a pastel suit. He is tall, broad shouldered and powerfully built. He has moderate length brown hair. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has all his life been fascinated with painting.

History: He was born blind and as such lacked many opportunities for work. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and regain custody of his son

Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Attractive, Family. Occupation: Bowyer

Voice: Middle-eastern accent

Attributes [hide]

Anselm Landon, Male Human Ranger 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 7 (-2)11 (+0) 9 (-1)11 (+0)
Skills Perception +1, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp. An abacus with copper, silver and gold markers (140 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Godfrey Shipley, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. His white hair is still thick. His eyes, though not visible through his cowl, are green.

Personality: He is business-like. He takes instructions and follows them to the letter. He is lazy, self-centered, vain, and jealous.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Roofer work with an outfit from a few towns over. Roofer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Engraver, but doesn't like to broadcast it.

Motivation: Meet up once more with his childhood friend; and money/treasure

Ideals: Professionalism. Flaws: Selfish. Bonds: Rich, Job, Adventurer. Occupation: Roofer

Voice: Old Prospector

Attributes [hide]

Godfrey Shipley, Male Human Monk 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 11 (+0)10 (+0) 9 (-1)14 (+2)
Skills Athletics +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +1

Possessions: 400 gp.


Social Check DCs

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