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NPC Generator

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Advanced [show]


Bernard Wesley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a simple red robe with blue stripes complete with hood. His brown hair is unkempt and raggedy. His green eyes have a joyful gleam in them most of the time.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He got into the Slave Trader business at a young age. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Slave Trader for hire.

Motivation: To be a Miner again; and he wants revenge against giants

Flaws: Ugly, Shy. Bonds: Poor, Enemies, Job. Occupation: Slave Trader

Voice: High pitched, excited

Attributes [hide]

Bernard Wesley, Male Human Bard 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)19 (+4) 9 (-1)12 (+1)
Skills Stealth +4
Senses Passive Perception 9
Languages Common, Abyssal, Undercommon, Aquan, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143200000

Possessions: 29000 cp. Amethyst (120 gp). Freshwater pearl (6 gp). Amber (120 gp). Citrine (40 gp).


Social Check DCs


Kody Reid, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is typically in his Spice Merchant uniform. He has moderate length brown hair. His hazel eyes peer out from beneath his wide-brimmed violet hat.

Personality: He speaks before he thinks and is too direct. He takes great joy in being the best Spice Merchant in town.

History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Beggar, but he was a colossal failure. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Impulsive. Bonds: Job, Attractive, Rich, Nature. Occupation: Spice Merchant

Voice: Sore throat, cough

Attributes [hide]

Kody Reid, Male Human Ranger 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 48 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 17 (+3)15 (+2) 12 (+1)10 (+0)
Skills Athletics +1, Nature +5
Senses Passive Perception 11
Languages Common, Infernal, Elven
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Browning, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a skull on it. He keeps his silver hair in a flapper bob. His amber eyes are slightly larger than normal.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in a small village he learned the ways of the warrior from his father. Like his father and his sister before him, after school he went straight into learning to become a Animal Trainer. He became a Animal Trainer soon after.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult.

Ideals: Optimist, Fighting. Bonds: Rich, Job, Slave. Occupation: Animal Trainer

Voice: Sounds elderly

Attributes [hide]

Ernest Browning, Male Human Sorcerer 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 16 (+3)10 (+0) 16 (+3)15 (+2)
Skills Medicine +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gomory Graeme, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears just a grey suit. He is an epitome of beauty. With a patchy red beard and wild red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy and tries to find solutions quickly.

History: He was born at the edge of vast island. Like his father and his brother before him, after school he went straight into learning to become a Barkeep. He has achieved small success as a Barkeep.

Motivation: To be a Sage again; and he is unsatisfied with his job

Flaws: Insomniac, Lazy. Bonds: Attractive, Job, Nature. Occupation: Barkeep

Voice: Spanish accent

Attributes [hide]

Gomory Graeme, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 10 (+0)12 (+1)
Skills History +3, Medicine +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Rolf Clapham, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His moppish white hair is in a traditional bowl cut. His eyes are likewise gray.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He got away from his former life and has fallen to alcoholism.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Ugly, Fearful, Addict. Bonds: Family. Occupation: Fletcher

Voice: Voice breaks

Attributes [hide]

Rolf Clapham, Male Human Bard 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)13 (+1) 9 (-1)11 (+0)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: Just what you see.


Social Check DCs

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