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NPC Generator

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Advanced [show]


Diggory Altham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear ponchos typically of a light green in addition to tight pants. His long red hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also has developed a complete distrust of the Slave Trader profession.

History: Born to a poor family in the city he treasured whatever gifts he got. His arcane abilities were realized during a raid on his village. He's also a talented Slave Trader, but doesn't like to broadcast it.

Motivation: Someone believes him a fraud; and expand his business

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Job, Poor, Enemies. Occupation: Merchant

Voice: Boston accent

Attributes [hide]

Diggory Altham, Male Human Expert 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)13 (+1) 13 (+1)10 (+0)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Frederick Cornish, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He very much looks the part of a Roofer. His long red hair reaches down to his waist. His hazel eyes peer out from beneath his wide-brimmed green hat.

Personality: He is business-like. He takes instructions and follows them to the letter. Frederick is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised by priests from a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He then took over the family business and is one of the better Roofer for hire.

Motivation: Marry his sister to traveling adventurers; and wants to open a new tavern

Ideals: Professionalism. Bonds: Job, Family, Religious, Mentor. Occupation: Roofer

Voice: Strong lisp

Attributes [hide]

Frederick Cornish, Male Human Aristocrat 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)11 (+0) 13 (+1)15 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Manfred Watson, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a green tunic with brown highlights, and long black pants that bunch up around his shoes. His red hair, when down, is lengthy. His eyes are a pleasant brown.

Personality: A deeply religious man he believes everything happens for a reason. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carpenter arts, while his mother instructed him in etiquette, music and courtly manner. He was an apprentice working in his father's forge. He struck the Carpenter job and began his own company from there.

Motivation: He's attracted to the PC; and further expansion of business

Ideals: Professionalism. Bonds: Religious, Rich, Job, Has a crush. Occupation: Carpenter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Manfred Watson, Male Human Commoner 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)12 (+1) 10 (+0)11 (+0)
Skills Persuasion +2, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Odo Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Fletcher uniform, and he perpetually has his warhammer ready. With bright white hair and a scraggly beard. His eyes are a pleasant brown.

Personality: Odo wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Fletcher.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Fletcher

Voice: Gruff and masculine

Attributes [hide]

Odo Livingstone, Male Human Rogue 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)11 (+0) 12 (+1)10 (+0)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp. 1 Good lock. 1 Simple lock.


Social Check DCs


William Gentry, Male Human [Permalink]

Personal [hide]

Description: A 6'2" southern man, he wears just a tan suit. His brown hair is heavily combed to the left. He is baby faced.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: William lived on a farm with his mother, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. Since then, he has sought to make the best of life.

Motivation: To unite with his sister; and he has passion for adventuring and risk

Ideals: Disciplined, Optimist. Bonds: Family, Adventurer. Occupation: Spice Merchant

Voice: Excited and jittery

Attributes [hide]

William Gentry, Male Human Commoner 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)15 (+2) 17 (+3)18 (+4)
Skills Arcana +4, Survival +5
Senses Passive Perception 13
Languages Common, Celestial, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 5000 cp. A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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