Cory Copeland, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears rags and sports a simple walking cane. His hair is cut close to his head. His skin is flawless and his blue eyes scan people very quickly.
Personality: A skeptical and narcissistic man, Cory's first love is himself. His second love is also himself. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Cory was born the youngest of three triplets. Like his mother and his sister before him, after school he went straight into learning to become a Hunter. He inherited the family business which he has now maintained for 12 years.
Motivation: Wants to raise his children well; and to reunite with his absent mother
Ideals: Impeccable, Logical. Bonds: Poor, Attractive, Family, Job. Occupation: Hunter
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Randal Digby, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears dark leathers with embroidery. He wears his auburn hair down. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Randal hails from a village terrorized by illithids. His homeland was ravaged by war and he spent much of his life rebuilding it. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: PTSD. Bonds: Poor, Job, Enemies. Occupation: Bookbinder
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 10 (+0) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. Black pearl (200 gp). Hematite (10 gp). Eye agate (10 gp). Moss agate (10 gp).
Adelard Nash, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he likes to wear ponchos typically of a light white in addition to tight pants. He is bald on top and has large silver tufts of hair around his ears. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Flattery will make him almost putty in your hands.
History: Gifted from a young age, Adelard studied abroad. Adelard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's also a talented Butcher, but doesn't like to broadcast it.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Job, Nature. Occupation: Architect
Voice: Indian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 200 gp. Fire opal (1000 gp). Banded agate (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gunter Blakeley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is knotted and matted. He has a tattooed face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a Courier, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new map maker responsibilities is difficult
Ideals: Disciplined, Opinionated. Flaws: Fearful. Bonds: Poor, Job. Occupation: Map Maker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
Henry Shipley, Male Human [Permalink]
Personal [hide]
Description: He usually wears his brown robe and has his quarterstaff always slung over his shoulder. He carries a battered greataxe and tarnished quarterstaff as well. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. Animals are drawn to him, and he is able to talk to them.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Henry was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: He is compelled to act according to his religious beliefs; and to share knowledge with the world
Ideals: Fighting, Gifted, Logical. Bonds: Enemies, Religious. Occupation: Roofer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 50 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
Possessions: 800 gp. Deep blue spinel (1200 gp). Aquamarine (1200 gp). Jade (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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