Wymar Atterton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His hair is golden, silky, and of moderate length. His eyes, though not visible through his cowl, are brown.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a poor family in the city he treasured whatever gifts he got. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break.
Flaws: Racist. Bonds: Attractive, Poor, Adventurer, Religious. Occupation: Apothecary
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 34 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Old masterpiece painting (1200 gp).
Hunter Compton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He prefers to wear grey clothing when he does not wear armor. He has styled his brown hair well, parting it to the left. He is baby faced.
Personality: He speaks before he thinks and is too direct. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He was born in the west. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Hunter began to lead the lost caravan. He moves from town to town, unable to find a place to settle.
Motivation: To unite with his sister; and doesn't want to be a armorer and was forced into it by his family
Ideals: Athletic, Entrepeneur. Flaws: Impulsive. Bonds: Enemies, Immigrant, Family. Occupation: Armorer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 3000 sp. Aquamarine (1600 gp). Jet (80 gp). Aquamarine (1600 gp).
Lance Hornsby, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has moderate length white hair. His ears are large.
Personality: Aggressive, abrasive, and angry, Lance embodies much of what other species detest in the Humans. He is a great chef.
History: Born in the north to a Armorer, Lance learned a great deal about his mother's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Armorer job and began his own company from there.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Armorer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 45 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 800 gp.
Raymond Stafford, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male does not wear sleeves and tends to eschew shirts when he can avoid it. He is tall, broad shouldered and powerfully built. His hair is golden and curly. His skin is flawless and his brown eyes scan people very quickly.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Tanner.
Motivation: Wants to open a new tavern.
Ideals: Persistence. Bonds: Attractive, Adventurer, Religious, Job. Occupation: Tanner
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp.
Gerard Ainsworth, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is typically in his Layabout uniform. His brown hair is cut short. His eyes are blue and beady.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is lazy and tries to find solutions quickly.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Layabout arts, while his father instructed him in etiquette, music and courtly manner. His childhood dream was to be a Spice Merchant, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and he is greedy
Ideals: Joker. Flaws: Ugly, Lazy. Bonds: Job, Rich. Occupation: Layabout
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 6 (-2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver comb with moonstones (100 gp).
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