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NPC Generator

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Advanced [show]


Bernard Carlton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black cloak and cross-gartered grey stockings. He wears his blonde hair up in a very large beehive style do. His ears are large.

Personality: He is witty, but his monotone delivery comes off as unnerving He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Dyer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He left for the north, certain he would find work there.

Motivation: Wants to open a new tavern; and balancing his hectic life and new dyer responsibilities is difficult

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Dyer

Voice: Can't modulate volume

Attributes [hide]

Bernard Carlton, Male Human Adept 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)16 (+3) 9 (-1)12 (+1)
Skills Athletics +2, Medicine +1
Senses Passive Perception 9
Languages Common, Celestial, Giant, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Malachite (10 gp). Black pearl (400 gp). Bloodstone (40 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Manfred Acton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is long and auburn with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. His eyes are likewise green.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Athletic. Bonds: Family, Religious, Enemies. Occupation: Detective

Voice: Mumbles to self between sentences

Attributes [hide]

Manfred Acton, Male Human Expert 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)13 (+1) 10 (+0)15 (+2)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Musical instrument. 1 Good lock. 1 Masterwork Artisan’s tools.


Social Check DCs


Lance Clare, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and white workpants. His shirt is red, and he wears a heavy white leather apron most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. He has auburn hair. He has a tattooed face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Flattery will make him almost putty in your hands.

History: He got into the Mortician business at a young age. Through the years after Lance was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Lance's mother didn't care for him much, and the feeling was mutual. He got away from his former life and has fallen to alcoholism.

Motivation: He feels threatened by others; and he's repulsed by the pc

Flaws: Selfish, Antagonistic, Addict, Fearful. Bonds: Job. Occupation: Mortician

Voice: Forgets to breathe while speaking

Attributes [hide]

Lance Clare, Male Human Warlock 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)12 (+1) 16 (+3)10 (+0)
Skills Animal Handling +5, Stealth +5
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 300 gp.


Social Check DCs


Randal Camden, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and he perpetually has his axe ready. He has white hair. He has a tattooed face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Randal is combative with any and all who dare try his patience in the slightest.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Fighting, Justice. Flaws: Racist, Mundane. Bonds: Attractive. Occupation: Carter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Randal Camden, Male Human Commoner 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)13 (+1) 16 (+3)16 (+3)
Skills History +3, Stealth +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Good lock.


Social Check DCs


Hunter Home, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes dart from person to person.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also has developed a complete distrust of the Ploughman profession.

History: He was born in the north, but his parents moved at a very young age to the south. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new dyer responsibilities is difficult

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Immigrant. Occupation: Dyer

Voice: Raspy

Attributes [hide]

Hunter Home, Male Human Bard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)11 (+0) 16 (+3)16 (+3)
Skills Investigation +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp.


Social Check DCs

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