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NPC Generator

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Advanced [show]


Guy Livingstone, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He is generally shirtless and showing off his tattooed chest. He has no hair. His face is scarred and worn.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well.

Flaws: Ugly, Selfish. Bonds: Family, Adventurer. Occupation: Ruler

Voice: Speaks like tongue is numb

Attributes [hide]

Guy Livingstone, Male Human Expert 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)6 (-2) 12 (+1)13 (+1)
Skills Performance +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Nicholas Royal, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a faded coat and loose pants complete with wide-brimmed hat. His chestnut hair is cut short. His thin eyebrows rest above his beady brown eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He got into the Engraver business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He became a Engraver soon after.

Motivation: Further expansion of business; and expand his business

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Engraver

Voice: Jamaican accent

Attributes [hide]

Nicholas Royal, Male Human Druid 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)11 (+0) 14 (+2)10 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Robert Winchester, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He dresses well, wearing green shirts, loose pants, and blazers most of the time. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised by priests from a young age. Like his mother and his brother before him, after school he went straight into learning to become a Shoemaker. He became a Shoemaker soon after.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Flaws: Shy. Bonds: Attractive, Job, Religious, Mentor. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Robert Winchester, Male Human Warlock 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)11 (+0) 9 (-1)15 (+2)
Skills Nature +3, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 200 gp. Citrine (50 gp). 1 Minor magic item.


Social Check DCs


Wymar Altham, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a rose on it. He keeps his long blonde hair kept up in a rat tail. He has gleaming, smiling blue eyes.

Personality: He is very quiet and rarely speaks above a whisper. Wymar is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Architect arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Bellfounder, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Flaws: Shy. Bonds: Family, Rich, Job. Occupation: Architect

Voice: High pitched, excited

Attributes [hide]

Wymar Altham, Male Human Cleric 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)14 (+2) 13 (+1)7 (-2)
Skills Arcana +5, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 500 gp. Violet garnet (300 gp). Violet garnet (300 gp).


Social Check DCs


Gerard Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a rose on it. He has no hair. He has several tiny aquamarine earrings on each ear.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Gerard took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.

Motivation: He is wracked by social anxiety.

Ideals: Philantrophist, Gifted. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Shipwright

Voice: Pronounces O like U

Attributes [hide]

Gerard Brownrigg, Male Human Commoner 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)9 (-1) 16 (+3)15 (+2)
Skills Insight +6, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 60 pp.


Social Check DCs

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