Heward Skelton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He always tries to repair and not replace. It was this mentality that drove him into the Actor business.
History: Heward was born in the north. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Many gnolls want him driven away.
Ideals: Persistence. Flaws: Selfish. Bonds: Attractive, Poor. Occupation: Actor
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 9 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 4 (-3) | 8 (-1) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Abyssal, Ignan
Attacks Melee +1 / 1d10-1, Ranged -1 / 1d10-3, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Large well-done wool tapestry (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Wymar Marley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and a wedding ring on his left hand. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He also hits on women, regardless of circumstances.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Wymar never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: To settle down with his crush; and to find somewhere to settle down
Ideals: Entrepeneur. Flaws: Ugly, Mundane. Bonds: In love, Has a crush. Occupation: Shepherd
Voice: Raspy
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 20 pp. 1 Minor magic item.
Solomon Haley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of shortbows on his belt, each one with a ruby on the hilt. With bright chestnut hair and a scraggly beard. He has several tiny ruby earrings on each ear.
Personality: Eccentric and domineering, Solomon will drive conversation. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: He would like to get married and retire.
Ideals: Fighting, Extrovert. Bonds: Attractive, Rich, Has a crush, Adventurer. Occupation: Glassblower
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 4 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Chad Livingstone, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a lot of dark rich colors, with gold accents. He wears his black hair up in a very large beehive style do. His eyes are likewise brown.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Chad was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Dyer.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Dyer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 16 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 5000 sp. Red-brown spinel (90 gp). Red garnet (90 gp). Bloodstone (30 gp).
Ralf Blankley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft black waves gently in the breeze. He wears his blonde hair down. His hazel eyes are passionate and lively.
Personality: Overbrimming with self-confidence, Ralf isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born in the east. Ralf was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Fortune-teller. He left for the east, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs; and money/treasure
Ideals: Impeccable, Fighting. Bonds: Rich, Religious, Immigrant. Occupation: Fortune-teller
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 45 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +4
Possessions: 500 gp. Tourmaline (70 gp). Golden yellow topaz (1400 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

