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NPC Generator

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Advanced [show]


Robert Heiser, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is brown, silky, and of moderate length. His blue eyes dart from person to person.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born on a small isolated farm. His psionic abilities were realized during a raid on his village. He has been saving his money to try and buy his sister's freedom.

Motivation: He seems to be bored by most things; and find a way to reverse the transformation of his sister

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Family, Nature. Occupation: Assassin

Voice: Ums and uhs a lot

Attributes [hide]

Robert Heiser, Male Human Commoner 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills Athletics +5, Stealth +2
Senses Passive Perception 11
Languages Common, Giant, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Peter Gracey, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and dresses in collared shirts and wears a proper scarf over his head. His right leg appears badly burned and disfigured. He has a small bristly mustache and wavy chestnut hair. This green eyed southerner is not easily forgotten.

Personality: Peter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a small toy that he constantly fidgets with.

History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Impeccable. Flaws: Addict. Bonds: Immigrant, Adventurer. Occupation: Herbalist

Voice: Boston accent

Attributes [hide]

Peter Gracey, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)9 (-1) 13 (+1)9 (-1)
Skills Acrobatics +3, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 41000 sp.


Social Check DCs


Gilbert Addington, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a blue coat over a brown low-cut shirt, and a deerstalker hat upon his head. His black hair is knotted and matted. His eyes are blue.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to loving parents in a slum to the south. He was an athlete and attended two major summer competitions. He never won. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and regain custody of his daughter

Ideals: Opinionated, Athletic. Bonds: Family, Poor. Occupation: Roofer

Voice: High pitched and raspy

Attributes [hide]

Gilbert Addington, Male Human Warrior 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)11 (+0) 16 (+3)15 (+2)
Skills History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 60 pp.


Social Check DCs


Gilbert Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a pastel costume with the symbols of luck on his torso. His black hair is cut short with large spiked bangs in the front. His eyes are a pleasant hazel.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He enjoys reading and quiet.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and wants to have a good time and be beloved

Ideals: Optimist, Logical, Gifted, Fighting. Bonds: Attractive. Occupation: Detective

Voice: Cold and demanding tone

Attributes [hide]

Gilbert Hallewell, Male Human Cleric 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)15 (+2) 15 (+2)15 (+2)
Skills Arcana +5, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Clive, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel tunic with black highlights, and long white pants that bunch up around his shoes, and he perpetually has his rapier ready. His black hair is styled in orderly dreadlocks. His eyes are blue and he is always smoking a pipe.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Animals are drawn to him, and he is able to talk to them.

History: He was born in the south. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. By chance he met his sister recently and the two have been together since.

Motivation: He is wracked by social anxiety; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Optimist, Gifted. Flaws: Fearful. Bonds: Immigrant, Family. Occupation: Body Guard

Voice: Sleepy voice

Attributes [hide]

Hunter Clive, Male Human Commoner 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)10 (+0) 14 (+2)17 (+3)
Skills Perception +4, Persuasion +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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