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Advanced [show]


Geoffrey Fawcett, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts. He carries with him a set of axes on his belt, each one with a topaz on the hilt. He wears a wide-brimmed hat to hide his balding. His blue unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Geoffrey was born with his mother's beautiful face. Cursed with lycanthropy at a very young age, Geoffrey has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Someone believes him a fraud; and many illithids want him driven away

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Enemies, Attractive. Occupation: Sage

Voice: Spits words with contempt

Attributes [hide]

Geoffrey Fawcett, Male Human Barbarian 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 36 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)13 (+1) 12 (+1)10 (+0)
Skills Insight +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 300 gp. Coral (80 gp). Hematite (8 gp). Chalcedony (20 gp). White pearl (80 gp).


Social Check DCs


Tim Carlyle, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a fine chain shirt which he covers with brown colored cloaks and clothing and is in decent physical shape. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He exudes charisma. He is a tour de force of persuasion. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Tim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: Doesn't want to be a Sellsword and was forced into it by his family; and he wants to meet his childhood hero

Flaws: Antagonistic. Bonds: Attractive, In love, Adventurer, Family. Occupation: Sellsword

Voice: German accent

Attributes [hide]

Tim Carlyle, Male Human Warrior 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 49 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)16 (+3) 11 (+0)14 (+2)
Skills Investigation +6, Performance +5
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 200 gp. Malachite (15 gp). Banded agate (15 gp).


Social Check DCs


Don York, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a blue coat over a grey low-cut shirt, and a wide-brimmed hat upon his head. He has styled his white hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 20. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Flattery will make him almost putty in your hands.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Gifted. Flaws: Insane, Selfish. Bonds: Adventurer, Family. Occupation: Bowyer

Voice: Voice breaks

Attributes [hide]

Don York, Male Human Aristocrat 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)11 (+0) 13 (+1)11 (+0)
Skills Intimidation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Cloth of gold vestments (150 gp). 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Kody Heiser, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears light armors faded through time and improper care. He has a chestnut handlebar mustache and slicked back chestnut hair. He has a tattooed face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Justice. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Dyer

Voice: Pirate accent

Attributes [hide]

Kody Heiser, Male Human Sorcerer 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)14 (+2) 9 (-1)8 (-1)
Skills Arcana +4
Senses Passive Perception 9
Languages Common, Orc, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: Just what you see.


Social Check DCs


Gerard Conway, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a colorful flower in his black hair. His otherwise smooth face is marked with small tiny scars.

Personality: Gerard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He has set out to sabotage the competition.

Motivation: To clean up the streets; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Philantrophist. Bonds: Attractive, Poor, Job, Guardian. Occupation: Bookbinder

Voice: Farmer accent

Attributes [hide]

Gerard Conway, Male Human Adept 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)17 (+3) 12 (+1)16 (+3)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Giant, Celestial, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp.


Social Check DCs

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