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NPC Generator

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Advanced [show]


Lance Hale, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His skin is fair and his fingers are delicate and long. He has a long brown beard with little hanging trinkets. He has several tiny topaz earrings on each ear.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Animals are drawn to him, and he is able to talk to them.

History: He was always a brilliant, if unscrupulous mind. His necromantic abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world; and money/treasure

Ideals: Gifted, Logical. Flaws: Terse, Insane. Bonds: Rich. Occupation: Knight

Voice: Hissing voice

Attributes [hide]

Lance Hale, Male Human Commoner 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 35 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)13 (+1) 8 (-1)13 (+1)
Skills Animal Handling +2, Deception +4
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Bertram Wallace, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large blue jacket. He has a slight overbite and is overall scrawny. His blonde hair is greasy and uncared for. His eyes are gray and he is always smoking a pipe.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born at the edge of vast island. His mother took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and regain custody of his son

Flaws: Ugly, Antagonistic, Fearful. Bonds: Nature, Immigrant, Family. Occupation: Laborer

Voice: Sensual and smooth

Attributes [hide]

Bertram Wallace, Male Human Aristocrat 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)13 (+1) 10 (+0)16 (+3)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 26000 cp. 1 Antitoxin.


Social Check DCs


Charles Myerscough, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He takes great joy in being the best Seamstress in town.

History: Charles was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Seamstress. He has achieved small success as a Seamstress.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Shy. Bonds: Immigrant, Job, Family. Occupation: Seamstress

Voice: Prounounces S like Z

Attributes [hide]

Charles Myerscough, Male Human Warlock 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)16 (+3) 18 (+4)6 (-2)
Skills Perception +6, Performance +0
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 1300 sp.


Social Check DCs


Balimaar Heiser, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is generally well dressed albeit a few years behind the times. With a patchy red beard and wild red hair. His eyes are green.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their son. He worked as a Sellsword, and he later adopted a second son.

Motivation: Wants to raise his children well; and he is compelled to act according to his religious beliefs

Flaws: Insane. Bonds: Attractive, Family, Rich, Religious. Occupation: Sellsword

Voice: Laughs frequently while speaking

Attributes [hide]

Balimaar Heiser, Male Human Paladin 9
Medium (5'4") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 45 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)13 (+1) 17 (+3)13 (+1)
Skills Medicine +6, Stealth +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 2000 gp. Blue sapphire (500 gp). Onyx (30 gp).


Social Check DCs


Lance Gracey, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears a faded coat and loose pants complete with wide-brimmed hat. He has a hunchback. He has moderate length blonde hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is skeptical of what others tell him and is slow to trust.

History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and he is content

Ideals: Optimist, Gifted. Flaws: Ugly, Shy. Bonds: Military. Occupation: Spice Merchant

Voice: French accent

Attributes [hide]

Lance Gracey, Male Human Monk 8
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)15 (+2) 6 (-2)12 (+1)
Skills Intimidation +4, Investigation +5
Senses Passive Perception 8
Languages Common, Ignan, Giant
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 300 gp. Solid gold idol (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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