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NPC Generator

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Advanced [show]


Anthony Reid, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and carries sickles. He has shaved his head bald. He has gleaming, smiling hazel eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A powerful slaver made him what he is. He was an apprentice working in his father's forge. After a long history of fighting, Anthony and his spouse have recently divorced.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Job, Mentor. Occupation: Gardener

Voice: Pirate accent

Attributes [hide]

Anthony Reid, Male Human Fighter 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)16 (+3) 14 (+2)11 (+0)
Skills Animal Handling +5, Stealth +2
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Celestial
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1

Possessions: 10000 cp. Eyepatch with mock eye of sapphire and moonstone (900 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Miles Ansley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He sports red clothing, slightly heavier than average wear. He keeps his auburn hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Miles hails from a village terrorized by dire rats. A gifted student he started as a Map Maker, but he got bored and became a Barkeep. He's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Enemies, Job. Occupation: Barkeep

Voice: Low range voice

Attributes [hide]

Miles Ansley, Male Human Sorcerer 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)13 (+1) 17 (+3)15 (+2)
Skills Arcana +3, Insight +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 100 gp. Red-brown spinel (100 gp). Chrysoberyl (100 gp). White opal (500 gp). Deep green spinel (100 gp).


Social Check DCs


Robert Skelton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear ponchos typically of a light brown in addition to tight pants. He has a auburn handlebar mustache and slicked back auburn hair. His face is scarred and worn.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Flattery will make him almost putty in your hands.

History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.

Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg

Flaws: Ugly, Selfish, Fearful. Bonds: Job, Poor, Immigrant. Occupation: Guard

Voice: Deep voice with rolling R's

Attributes [hide]

Robert Skelton, Male Human Bard 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 13 (+1)14 (+2)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 100 gp. Carnelian (50 gp). Aquamarine (300 gp).


Social Check DCs


Trym Kendall, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He dresses like a well dressed Body Guard does. His hair is golden and very short. His face is scarred and worn.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He worked as a nervous Body Guard and found it very stressful. He has drifted from career to career and currently works as a Body Guard.

Motivation: Wants to open a new tavern; and doesn't want to be a body guard and was forced into it by his family

Flaws: Ugly, Racist, Antagonistic. Bonds: Job, Family. Occupation: Body Guard

Voice: Switch between two voices

Attributes [hide]

Trym Kendall, Male Human Cleric 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 14 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)12 (+1) 17 (+3)12 (+1)
Skills Insight +6, Stealth +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Dumph, Male Human [Permalink]

Personal [hide]

Description: A 5'7" southern man, he usually wears his tan robe and has his axe always slung over his shoulder. His hair, while still mostly red, has prominent grey streaks. His gray eyes are passionate and lively.

Personality: He snorts whenever he laughs or is feeling confident. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Trym took refuge in the ruined castle and found the beat up axe and armor he uses now. He's since become an addict/alcoholic.

Motivation: Marry his sister to traveling adventurers; and doesn't want to be a servant and was forced into it by his family

Ideals: Artistic. Flaws: Addict. Bonds: Nature, Family. Occupation: Servant

Voice: Old thin voice

Attributes [hide]

Trym Dumph, Male Human Warrior 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)16 (+3) 9 (-1)14 (+2)
Skills Arcana +6, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Druidic, Ignan, Goblin
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 500 gp. Zircon (20 gp). Amber (50 gp).


Social Check DCs

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