Aldous Sharps, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears a worn and beaten armor. He has a hunchback. He sports a flattop hair cut. His hazel eyes lackadaisically let the world flow into them.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Aldous was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Aldous's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Barber
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 14 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 7 (-2) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 26000 sp.
Patrick Lancaster, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His hair is short and chestnut. He has a dull look in his amber eyes.
Personality: He acts crazy and hedonistic. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised in a desert tribe. A few years later when the north was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Ugly, Hedonist. Bonds: Religious, Nature, Immigrant. Occupation: Knight
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 8 (-1) | 15 (+2) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Ignan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 2500 sp. Carnelian (60 gp).
Wymar Blackwood, Male Human [Permalink]
Personal [hide]
Description: This malnourished man typically wears a sleeveless long coat of deep red leather and dull brown iron scale mail. His long blonde hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Wymar is depressed about a lot of things. He tends to be a nihilist. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Wymar hails from a village terrorized by brigands. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Flaws: Depressed. Bonds: Poor, Enemies, Adventurer. Occupation: Apothecary
Voice: German accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 300 gp.
Robert Atterton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is styled in orderly dreadlocks. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is calm most of the time but flees social interaction. He feeds upon the attention of others.
History: He was born the only child of a wealthy merchant. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Flaws: Shy, PTSD. Bonds: Rich, Attractive, Job. Occupation: Shepherd
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 64 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 14 (+2) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Ignan
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 2000 sp. Freshwater pearl (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raymond Sutherland, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears tight fitting clothing which further accentuates his frame. His hair is cut close to his head. He has gleaming, smiling brown eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: From birth he was tutored by a cruel and relentless mentor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Apothecary soon after.
Motivation: He is unsatisfied with his job.
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Mentor, Job. Occupation: Apothecary
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 200 gp.
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