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NPC Generator

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Advanced [show]


Geoffrey Copeland, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has shaved his head bald. He has several tiny amber earrings on each ear.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Scribe work with an outfit from a few towns over. Scribe work suited him well, and with each successful project, he earned more gold and more respect from his peers. He got away from his former life and has fallen to alcoholism.

Motivation: Wants a kiss; and wants to open a new tavern

Flaws: Insomniac, Addict. Bonds: Rich, Religious, Job, Has a crush. Occupation: Scribe

Voice: Boston accent

Attributes [hide]

Geoffrey Copeland, Male Human Cleric 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)9 (-1) 13 (+1)12 (+1)
Skills Deception +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 400 gp. Black pearl (600 gp). Jade (90 gp). Jet (90 gp). Silver pearl (90 gp).


Social Check DCs


Kyle Marston, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is physically well-built. His silver hair is braided into rings. His eyes are gray and beady.

Personality: He is business-like. He takes instructions and follows them to the letter. He misses his home and complains about the freezing weather, even in summer.

History: Sold as a small child to a slaver, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother took him hunting and taught him how to get in the mind of other creatures. He left for the west, certain he would find work there.

Motivation: An old rival family wants him found.

Ideals: Professionalism. Flaws: Ugly. Bonds: Immigrant, Mentor, Nature. Occupation: Roofer

Voice: Speaks with a cold

Attributes [hide]

Kyle Marston, Male Human Expert 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 9 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 9 (-1)16 (+3) 13 (+1)13 (+1)
Skills Acrobatics +1, Nature +6
Senses Passive Perception 11
Languages Common, Druidic, Infernal, Celestial
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple +6

Possessions: 600 gp. Rose (80 gp). 1 Minor magic item.


Social Check DCs


Roger Ashley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears red leather gloves, a red jacket, and tight pants. With a patchy brown beard and wild brown hair. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While studying, he fell in love. They married and had a son. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's in love; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Insomniac. Bonds: Adventurer, In love, Has a crush. Occupation: Mayor

Voice: Posh accent

Attributes [hide]

Roger Ashley, Male Human Bard 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)11 (+0) 8 (-1)15 (+2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 29000 sp. Malachite (5 gp). Amber (160 gp). Violet garnet (1000 gp). Blue quartz (5 gp). 1 Minor magic item.


Social Check DCs


Shane Gyula, Male Human [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his hand crossbow. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is golden and very short. He has gleaming, smiling brown eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Flaws: Shy. Bonds: Adventurer, Religious, Enemies. Occupation: Seamstress

Voice: pre-pubescent

Attributes [hide]

Shane Gyula, Male Human Ranger 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)16 (+3) 15 (+2)13 (+1)
Skills Religion +5
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. Sard (50 gp). Coral (140 gp). Carnelian (50 gp). Red garnet (140 gp). 1 Half-Plate.


Social Check DCs


Reynard Stanley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears just a tan suit. He wears a wide-brimmed hat to hide his balding. His brown eyes dart from person to person to random spaces in the air.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He would rather hide behind his crafts than deal with other people.

History: The child of a Barrister, who enjoyed hunting, Reynard was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Reynard took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic, Optimist, Artistic. Flaws: Shy. Bonds: Nature. Occupation: Banker

Voice: German accent

Attributes [hide]

Reynard Stanley, Male Human Cleric 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)15 (+2) 12 (+1)15 (+2)
Skills Investigation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 1000 sp. Chalcedony (20 gp). Violet garnet (300 gp). Bloodstone (20 gp). Moss agate (14 gp).


Social Check DCs

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