Manfred Branson, Male Human [Permalink]
Personal [hide]
Description: A 6'2" western man, he wears a tight fitting yellow shirt and pants. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born blind and as such lacked many opportunities for work. He was taken as a slave by a traveling circus and forced to perform He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Someone believes him a fraud; and he is currently in port desperately looking for someone to get him out
Ideals: Impeccable. Flaws: Antagonistic, Disease. Bonds: Slave, Enemies. Occupation: Barber
Voice: Scandinavian accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 70 pp.
Gunter Astley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is dressed in earthy colors with a white and tan handkerchief worn on his left side. He wears his auburn hair up. His face is scarred and worn.
Personality: He is fixated on the number 39. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gunter took refuge in the large cave and found the beat up kukri and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is terrified, and will act out of fear; and his relatives are trying to arrange a marriage
Ideals: Entrepeneur. Flaws: Ugly, Insane, Fearful. Bonds: Family, Nature. Occupation: Merchant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 24 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp. Freshwater pearl (12 gp). Red-brown spinel (80 gp). Tiger eye turquoise (12 gp).
Solomon Cooper, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a lot of dark rich colors, with gold accents. He wears a colorful flower in his blonde hair. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He misses his home and complains about the freezing weather, even in summer.
History: He was born several months after his mother was called into army service. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and nothing but the best is good enough for him
Ideals: Gifted, Impeccable. Bonds: Attractive, Immigrant, Military. Occupation: Bellfounder
Voice: German accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Adelard Allerton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears brown leather gloves, a brown jacket, and tight pants. His black hair is matted, messy, and big. He has several tiny jet earrings on each ear.
Personality: He loves telling others what to do and how they should feel about things. He receives visions of the future at random moments
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted divine powers by his dying brother.
Motivation: Money/treasure; and he is greedy
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Rich, Military. Occupation: Barkeep
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 30 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +4
Possessions: 700 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Brass mug with jade inlays (200 gp). A necklace of small pink pearls (2000 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item.
Tim Denholm, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears many layers of old clothing at all times. He wears a wide-brimmed hat to cover his moderate length auburn hair. He has gleaming, smiling blue eyes.
Personality: This man loves painting and to teach people painting more than just about anything. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in the north his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.
Motivation: He is a bit of a kleptomaniac; and to prove his worth to the world
Ideals: Artistic, Justice, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Masseuse
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 39 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
Possessions: 9000 sp. Black star sapphire (600 gp). Jasper (60 gp). Deep blue spinel (1400 gp). 1 Minor magic item.
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