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NPC Generator

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Advanced [show]


Diggory Browning, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. He has no hair. His eyes are blue and he is always smoking a pipe.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He never wears the same outfit twice, unless he absolutely has to.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Athletic, Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Cook

Voice: Soft and melodious

Attributes [hide]

Diggory Browning, Male Human Ranger 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 10 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 7 (-2)12 (+1) 15 (+2)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Balimaar Darlington, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear flannel. His golden hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Balimaar was born in the west. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He loathes his own lifestyle.

Ideals: Athletic, Persistence. Flaws: Depressed, Secretive. Bonds: Attractive. Occupation: Tailor

Voice: Creaky witch voice

Attributes [hide]

Balimaar Darlington, Male Human Druid 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)8 (-1) 10 (+0)14 (+2)
Skills History +1, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp. Lapis lazuli (15 gp). Smoky quartz (70 gp). Pink pearl (160 gp).


Social Check DCs


Gomory Riley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is slicked back into a classic pompadour. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is able to make almost anything out of random pieces of junk.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is untrained/undisciplined, which makes him dangerous.

Motivation: Expand his business; and to reunite with his old friends

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Job, Adventurer. Occupation: Ruler

Voice: Mumbles to self between sentences

Attributes [hide]

Gomory Riley, Male Human Aristocrat 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)11 (+0) 11 (+0)11 (+0)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gerard Skelton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears an entirely blue suit with grey socks and a vest with buckled shoes. His whole body is exceptionally muscular. He wears a colorful flower in his chestnut hair. His eyes are a pleasant brown.

Personality: He will rave to anyone who will listen. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Insane, Fearful. Bonds: Immigrant, Attractive, Poor. Occupation: Layabout

Voice: Irish accent

Attributes [hide]

Gerard Skelton, Male Human Commoner 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)8 (-1) 10 (+0)14 (+2)
Skills Investigation +2, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 50000 cp. 1 Minor magic item.


Social Check DCs


Gerald Compton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a grey vest and prefers red and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. With a patchy blonde beard and wild blonde hair. He wears an eyepatch.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a desert tribe. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Dyer again.

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Job, Nature. Occupation: Carpenter

Voice: Eastern European accent

Attributes [hide]

Gerald Compton, Male Human Ranger 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)8 (-1) 9 (-1)12 (+1)
Skills Intimidation +4, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 sp. Red spinel (50 gp). Rhodochrosite (5 gp). Deep blue spinel (1300 gp).


Social Check DCs

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