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NPC Generator

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Advanced [show]


Bertram Tatum, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather. He is physically well-built. He has shaved his head bald. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is used to getting what he wants. In part because he is a meticulous planner.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Opinionated, Professionalism. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Tanner

Voice: Speaks in third person

Attributes [hide]

Bertram Tatum, Male Human Rogue 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)12 (+1) 14 (+2)18 (+4)
Skills History +3, Insight +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Deep blue spinel (700 gp). Eye agate (9 gp). 1 Good lock. 1 Magnifying glass.


Social Check DCs


William Acton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a faded coat and loose pants complete with Stetson hat, and a wedding ring on his left hand. His brown hair is smooth and relatively long. His eyes are hazel and beady.

Personality: His tongue was cut out and he uses sign language. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: In love, Poor. Occupation: Shoemaker

Voice: Stutters

Attributes [hide]

William Acton, Male Human Aristocrat 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 11 (+0)14 (+2) 10 (+0)9 (-1)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnoll, Halfling
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 29000 sp.


Social Check DCs


Percival Adley, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this eastern man has the majority of his body covered in plate. His silver hair is cut jaggedly and amateurishly. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Percival enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born several months after his father was called into army service. He was an athlete and attended two major summer competitions. He never won. Since then, he has sought to make the best of life.

Motivation: Wants to work out more often.

Ideals: Athletic, Optimist. Flaws: Ugly, Hedonist. Occupation: Blacksmith

Voice: Soothing and warm

Attributes [hide]

Percival Adley, Male Human Aristocrat 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)11 (+0) 14 (+2)9 (-1)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Randal Sydney, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is heavily combed to the right. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: His father raised him in a mountain cabin. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety.

Flaws: Fearful. Bonds: Poor, Attractive, Guardian, Nature. Occupation: Dilettante

Voice: Jamaican accent

Attributes [hide]

Randal Sydney, Male Human Expert 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)12 (+1) 13 (+1)16 (+3)
Skills Medicine +3, Performance +5
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Arnold Webley, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Assassin does. His red hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Guard, but he was a colossal failure. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Disease, Antagonistic. Bonds: Job, Mentor, Military. Occupation: Assassin

Voice: Cold and demanding tone

Attributes [hide]

Arnold Webley, Male Human Warrior 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)10 (+0) 16 (+3)17 (+3)
Skills Performance +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 18000 sp. Brown-green garnet (80 gp). Obsidian (7 gp). Brown-green garnet (80 gp). Lapis lazuli (7 gp). 3 Acid flasks. 1 Everburning torch. 2 Antitoxin.


Social Check DCs

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