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NPC Generator

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Advanced [show]


Charles Altham, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is kept up in a ponytail inside a wide-brimmed hat. He has amber eyes.

Personality: Charles wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in a small desert village. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Animal Trainer and was forced into it by his family; and an old rival family wants him found

Ideals: Disciplined. Flaws: PTSD. Bonds: Immigrant, Family, Nature. Occupation: Animal Trainer

Voice: Indian accent

Attributes [hide]

Charles Altham, Male Human Warrior 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)14 (+2) 6 (-2)15 (+2)
Skills History +4, Insight +0
Senses Passive Perception 8
Languages Common, Halfling, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1600 sp.


Social Check DCs


Dustin Watson, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft grey waves gently in the breeze. He keeps his golden hair in a pixie cut. He has a tattooed face.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He got into the Carter business at a young age. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been saving his money to try and buy his sister's freedom.

Motivation: To prove his worth to the world; and further expansion of business

Flaws: Impulsive. Bonds: Rich, Attractive, Job, Family. Occupation: Carter

Voice: Uses sign language

Attributes [hide]

Dustin Watson, Male Human Commoner 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 1 Bullseye lantern. 1 Disguise kit.


Social Check DCs


Godfrey Hayden, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is dressed in a clean red cloak covering his clean studded leather. He is tall, broad shouldered and powerfully built. He wears a top hat to cover his moderate length golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was taken from his home at a very young age. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Philantrophist, Logical. Flaws: Insomniac, Disease. Bonds: Slave. Occupation: Banker

Voice: Farmer accent

Attributes [hide]

Godfrey Hayden, Male Human Warlock 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)10 (+0) 13 (+1)14 (+2)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Randal Bentham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is golden, silky, and of moderate length. His eyes are likewise green. His teeth are white and perfect.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A powerful brothel owner made him what he is. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: To share knowledge with the world; and he is unsatisfied with his job

Ideals: Joker. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Mentor. Occupation: Marshal

Voice: Spits words with contempt

Attributes [hide]

Randal Bentham, Male Human Warlock 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)15 (+2) 9 (-1)16 (+3)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Auran, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: Just what you see.


Social Check DCs


Solomon Myerscough, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears loose pants and a collared shirt complete with sweater beneath his coat. He is bald on top and has large golden tufts of hair around his ears. His eyes are likewise green.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a font of random trivia from the lore and stories he has discovered

History: He is a Chromatic Dragon in disguise. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: To share knowledge with the world; and he has passion for adventuring and risk

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Adventurer. Occupation: Bather

Voice: Soothing and warm

Attributes [hide]

Solomon Myerscough, Male Human Druid 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)9 (-1) 16 (+3)10 (+0)
Skills Intimidation +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs

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