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Advanced [show]


Gilbert Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears a simple blue robe with grey stripes complete with hood. He has a moderate pudge and is not very fit. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not believe in violence as a means to an end. He is a dedicated Fletcher but believes his peers are too gung-ho.

History: He comes from a rich western family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Fletcher soon after.

Motivation: To be a Actor again; and balancing his hectic life and new fletcher responsibilities is difficult

Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Fletcher

Voice: Speaks with back of mouth

Attributes [hide]

Gilbert Ramsey, Male Human Wizard 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 3000 cp.


Social Check DCs


Gilbert Tattersall, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. His blonde hair, when down, is lengthy. His thin eyebrows rest above his beady amber eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's looking for his big break; and to protect his home

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Guardian, Adventurer, Rich. Occupation: Sailor

Voice: Pronounces O like U

Attributes [hide]

Gilbert Tattersall, Male Human Paladin 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)13 (+1) 11 (+0)6 (-2)
Skills Sleight of Hand +0, Survival +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 32000 sp. Carnelian (50 gp). Violet garnet (600 gp).


Social Check DCs


John Kenley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue clothing when he does not wear armor, and he perpetually has his bow ready. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady violet eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. A gifted student he started as a Shipwright, but he got bored and became a Slave Trader. He tends to his Slave Trader job now, and dutifully fulfills any obligations he has.

Motivation: To unite with his brother; and he is unsatisfied with his job

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Adventurer, Job, Family. Occupation: Slave Trader

Voice: Old Prospector

Attributes [hide]

John Kenley, Male Human Expert 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)8 (-1) 12 (+1)15 (+2)
Skills Athletics +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Geoffrey Chester, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He is dressed in a clean blue cloak covering his clean studded leather. His hair is golden and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: This man loves dancing and to teach people dancing more than just about anything. He enjoys reading and quiet.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has never given up on his dancing dream.

Motivation: His religion dominates his actions; and someone believes him a fraud

Ideals: Artistic, Logical. Flaws: Insane. Bonds: Religious, Enemies. Occupation: Mayor

Voice: Old Prospector

Attributes [hide]

Geoffrey Chester, Male Human Expert 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)10 (+0) 14 (+2)14 (+2)
Skills Arcana +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 5000 sp.


Social Check DCs


Kyle Merton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not trust anyone and sleeps with one eye open.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His childhood dream was to be a Spy, but he was a colossal failure. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and revenge

Flaws: Insomniac, Disease. Bonds: Nature, Job, Enemies. Occupation: Healer

Voice: Low rumbling, strings words together

Attributes [hide]

Kyle Merton, Male Human Sorcerer 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Arcana +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 1200 sp. 4 Smokesticks.


Social Check DCs

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