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Advanced [show]


Gunter Livingstone, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears bulky black painted plate armor, and his gloved hand is found clutching a monstrous two handed axe. With bright silver hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Gunter wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... Energy wise he seems alert and responsive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and he wants nothing more than to rejoin the army

Ideals: Disciplined, Professionalism. Flaws: Ugly. Bonds: Military, Adventurer. Occupation: Performer

Voice: Low and grunting

Attributes [hide]

Gunter Livingstone, Male Human Warlock 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)16 (+3) 11 (+0)16 (+3)
Skills Athletics +6, Religion +6
Senses Passive Perception 10
Languages Common, Gnoll, Draconic, Auran
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Clinton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His left hand appears badly burned and disfigured. His golden hair is cut jaggedly and amateurishly. His brown eyes peer out from beneath his wide-brimmed brown hat.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. As long as the job gets done he does not care how it got done.

History: When he was but 5 years old his parents immigrated from the south. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it.

Ideals: Justice, Professionalism. Bonds: Rich, Immigrant. Occupation: Actor

Voice: High pitched, excited

Attributes [hide]

Anselm Clinton, Male Human Warlock 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)9 (-1) 13 (+1)13 (+1)
Skills Acrobatics +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Don Kensley, Male Human [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his morningstar always slung over his shoulder, and he perpetually has his morningstar ready. His auburn hair is lengthy and is close to two feet long. He wears an eyepatch.

Personality: He is business-like. He takes instructions and follows them to the letter. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in the north his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Professionalism, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Gardener

Voice: Sleepy voice

Attributes [hide]

Don Kensley, Male Human Aristocrat 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)12 (+1) 15 (+2)8 (-1)
Skills Animal Handling +5, Stealth +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Lance Law, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his black hair down. His face is covered beneath a completely black helmet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a small toy that he constantly fidgets with.

History: He was born into a rich family. Like his father and his brother before him, after school he went straight into learning to become a Adventurer. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.

Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg

Flaws: Cynical, Addict. Bonds: Rich, Job, Enemies. Occupation: Adventurer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Lance Law, Male Human Bard 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)14 (+2) 12 (+1)7 (-2)
Skills Deception +1, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 200 gp. Deep green spinel (40 gp). White pearl (40 gp). Obsidian (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Budd, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man prefers to wear green clothing when he does not wear armor. His golden hair is styled in orderly dreadlocks. His face is scarred and worn.

Personality: His tongue was cut out and he uses sign language. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Arnold took refuge in the old dungeon and found the beat up flail and armor he uses now. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Nature, Family. Occupation: Assassin

Voice: Old thin voice

Attributes [hide]

Arnold Budd, Male Human Adept 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)12 (+1) 17 (+3)9 (-1)
Skills Intimidation +1, Medicine +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 100 gp.


Social Check DCs

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